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Terms and Conditions

1. General

 

a. Tarpin Finance Pty Limited trades as “RobWaterhouse.com”. Reference to “we”, “us” and “our” are references to RobWaterhouse.com (Tarpin Finance Pty Limited ABN 84 622 556 423, hereafter RobWaterhouse.com). RobWaterhouse.com is licensed by the NSW Government and regulated by Racing NSW to accept wagers by telephone and the Internet on a global basis 24 hours a day.

 

b. By opening a wagering account with RobWaterhouse.com (“Account”), or placing a bet with RobWaterhouse.com, either on-line or via the telephone, you agree to be bound by the terms and conditions set out below (the “Terms”) so please read the following carefully. Additionally, by opening an Account, you are deemed to have read and accepted RobWaterhouse.com’s Privacy Policy. A copy of this policy is located at the “Site Links” at the foot of the www.RobWaterhouse.com website.

 

c. To open an Account with RobWaterhouse.com you must be aged 18 years or older. A “Client” is a person who holds an Account, and any reference to “you”, “your” or “member” in these rules is a reference to a Client.

 

d. You agree that the service offered by RobWaterhouse.com is the ability to place a bet with possibilities of a win or a loss.

 

e. Any rule or part of these Terms is subject to change without notice, and it is the responsibility of the person seeking to rely on the Terms to ensure they are referring to the most recent Terms. To access the most recent Terms, please visit our website RobWaterhouse.com.

 

f. In the interpretation of these Terms, no rule of construction shall apply to the disadvantage of RobWaterhouse.com merely on the basis that RobWaterhouse.com prepared these Terms or seeks to rely on these Terms or any part thereof.

 

g. RobWaterhouse.com may assign, transfer or novate any or all its rights and obligations under these Terms to any third party at any time without notice to you. You may not assign, transfer or novate any of your rights or obligations under these Terms to any third party.

 

h. By using this website or mobile app, members confirm that they are over the age of 18 and agree to be bound by these Terms and Conditions.

 

i. For the avoidance of doubt, RobWaterhouse.com in it's sole discretion can close a clients account should our system detect or suspect multiple clients are betting from an individual IP Address, mobile device or PC/laptop. This also includes any client where RobWaterhouse.com reasonably believes a proxy server or bot is being used to access our website or app; including suspected bot-like activity e.g. logging in and out of client account, bet attempts or bet placement.

 

j. From time to time RobWaterhouse.com may amend the terms and conditions of its service. By continuing to be subscribed to his mailing list after such amendments have been made members agree to be bound by the terms as amended. If at any time members do not agree to these terms they should cease to be subscribed.

 

k. By joining this service members also consent to receiving information and links to third party websites. This applies to all Australian residents (excluding NSW and SA residents). RobWaterhouse.com links to affiliate programs, and may earn affiliate income in the form of sales commissions, marketing fees, royalties, rebates, and points from links you click on this site. You agree that RobWaterhouse.com does not guarantee the suitability, warrant ability, quality, price, functionality, or safety of any products or services offered by and sold through affiliate relationships; you agree to hold them, as well their affiliates, authors, contributors, and owners harmless from any negative consequences or harm arising from the purchase or use of such products and services.

1.1 Complaints & Disputes

To lodge a complaint, please contact [email protected].

Robwaterhouse.com will review complaints internally and escalated where appropriate, in accordance with applicable wagering laws.

 

2. Client Responsibility

 

a. Clients are responsible for ensuring that their records, address, telephone number and payment/bank details (including any debit card expiration details), are kept up-to-date and to notify us immediately of any incorrect Account details. If a Client has not kept their records up to date, RobWaterhouse.com reserves the right to suspend the Account.

 

b. The Client agrees that by registering with RobWaterhouse.com, that their contact details, including their email address, mobile number and mailing address, may be used by RobWaterhouse.com to keep them informed about products, promotions, services and events. RobWaterhouse.com does not sell personal information to other companies.

 

c. There are limited circumstances in which external organisations may be given access to your personal information, including:

 

i. To enable RobWaterhouse.com to ensure that the Client performs their obligations under RobWaterhouse.com Terms; ii. to a credit reporting agency; iii. to maintain a credit information file in relation to the Client; iv. to carry out a credit assessment on the Client; v. for planning, research, promotion and marketing of our products and services; vi. to RobWaterhouse.com contractors and external service providers associated with the operation of RobWaterhouse.com’s business and provision of its services, including, without limitation, associated data centres, web hosting providers, payment service providers, identification verification service providers, advertising agencies, mailing houses, printers, call centres, market research analysts, IT consultants, professional advisers and consultants; vii. to government and regulatory authorities and other organisations as required or authorised by law or otherwise permitted under the Privacy Act; viii. to law enforcement agencies to assist in the prevention of criminal activities; ix. to Australian racing/sports controlling bodies where such controlling bodies request information to protect and maintain the integrity of the racing/sports code or where we consider any betting activity to be suspicious or unusual; and x. to a successor entity in the event of a business transition, such as a merger, corporate reorganisation or to a purchaser of part of all of RobWaterhouse.com’s assets.

 

d. Should the information be transferred to a third party, RobWaterhouse.com will use reasonable endeavours to ensure that the information disclosed is protected by the third party under contractual arrangements and in accordance with the Privacy Act.

 

e. You maintain ownership rights to your personal information, however in the event of a business transition, such as a merger, corporate reorganisation or a purchase of part or all assets owned by RobWaterhouse.com, we may transfer your personal information to a successor entity.

 

f. If you want to change your contact mechanism (specifying direct mail, telephone or email), or opt out of any communications from RobWaterhouse.com, you can do so by amending your details on the RobWaterhouse.com website.

 

g. It is the Client’s responsibility to ensure that they keep their Username and password confidential. If a Client suspects that their details may no longer be confidential, they should notify RobWaterhouse.com immediately. Providing identity can be confirmed, passwords can be changed via a telephone conversation with one of our operators. Upon notification of the new details, RobWaterhouse.com reserves the right to invalidate any future transactions which utilise the previous details.

 

h. If a client wishes for another individual to have access to their Account (including family member, business partner etc.) this must first be approved by RobWaterhouse.com and details for that person provided. The Client remains solely responsible for their Account, including but not limited to transactions and bets made by any authorised individual.

 

i. Clients will be responsible for all wagers in which their Username and password are used for any activity on their RobWaterhouse.com Account, unless they have notified RobWaterhouse.com in accordance with Rule 2-c) above. Any wager made by telephone or via the Internet where the User ID and password have been used will be regarded by RobWaterhouse.com as being valid and may not be changed, cancelled or modified unless the Client informs RobWaterhouse.com as soon as practicable after the wager was placed (but before the event has commenced) that the wager was made in error and the initial wager shall only be voided and replaced with another wager at the sole discretion of RobWaterhouse.com management.

 

j. Where a client opens an Account with RobWaterhouse.com, the Client must comply with points set out in section 3 to our satisfaction to fully activate your Account and withdraw funds.

 

k. Clients consent and agree that upon opening an Account, information regarding the Client’s Account can be sent to the Client by post and/or electronic means, including but not limited to SMS messaging and email. For the avoidance of doubt, it is accepted by the Client that there is a risk that information may come into the possession of another person not entitled to receive such information. Accordingly, the Client acknowledges that whilst RobWaterhouse.com will take all reasonable steps to protect the Client’s privacy, it accepts no liability for breach of confidentiality or damages for any loss that the Client may suffer, provided RobWaterhouse.com can show it communicated to the Client at a physical address, postal address, electronic address or phone number supplied by the Client or later discovered by RobWaterhouse.com using any information supplied by the Client.

 

l. Clients agree that no charge-backs or other cancellation of deposits will be made relating to your Account without our consent. In the event of any of the foregoing occurring, you agree to indemnify us for any costs, claims, damages and expenses relating to or arising in connection with this, including any expense incurred by us in recovering such amounts.

 

m. It is a clients responsibility to protect their RobWaterhouse.com username and password details at all times. RobWaterhouse.com is not liable for any alleged fraudulent transactions that may have occurred. In an event where fraudulent activity has occurred on a clients account, such matters should immediately be pursued by the client directly with relevant law-enforcement agencies.

 

3. Client Identification Requirements

 

a. RobWaterhouse.com clients must provide us with adequate identification for the purposes of complying with the Anti-Money Laundering and Counter-Terrorism Financing Act 2006 (C’wlth). The identification must have at least proof of name, age and current residential address.

 

b. To sign up for RobWaterhouse.com, you must provide current identification verification. Your identity will be verified using a third-party identity verification provider, FrankieOne. We will attempt to verify your identity automatically through FrankieOne. If this process is unable to verify your identity, you may be required to provide 100 points of identification to complete the verification.

 

c. Where you send identification documents to us, they must be clear and legible. We may also request, in our absolute discretion, that you provide originals or certified copies. If the documents are not in English, we may request that they be translated in a manner that is suitable to us. You are required to provide identification to the value of 100 points as per the table below (although we may, in our absolute discretion, request additional documents):

 

Points Document Type

 

70 points Passport, Birth Certificate or Citizenship Certificate. Note: only one item can be used from this category.

 

40 points Your name, photograph and signature on: Driver’s Licence, Public Service Identification Card; Social Security Identification Card; Tertiary Student Identification Card.

 

35 points Your name and address verified by: Current or recent employer; Security Document; Mortgage; Land or Council Rates; Land Title Records.

 

25 points Your name on: Medicare Card; Mastercard; VISA Card.

 

25 points Your name and address verified from: Electoral Roll; Landlord; Public Utility Records or Driver’s Licence that does not have a photo.

 

25 points Your name and address from: Trade or Professional Membership Records; Educational Records.

 

25 points Your name, address and phone number verified from the latest copy of the directory plus phone contact on that number.

 

d. Where documents are required to be sent to us for manual verification, this information can be sent via email ([email protected]).

 

e.  Adequate identification must be verified before the Client can join or access RobWaterhouse.com. If verification is not completed at the time of account creation, the Client will not be permitted to open or use the Account. RobWaterhouse.com may require additional identification or verification documents to be submitted before any account activity is allowed. Until verification is successfully completed, the Client will not be able to place bets, deposit, or withdraw funds. Any bets placed prior to verification being completed will not be accepted unless otherwise voided under these Rules.

 

f. If a Client uses a Debit card to fund the Account, legible copies of the front and back of the card may be requested by RobWaterhouse.com for its approval. RobWaterhouse.com reserves the right at its discretion to refuse to accept a debit card including but not limited to in circumstances where the card is dishonoured. Debit cards used to fund a client’s account must match the client’s account details. Debit cards with a name other than that which is registered with RobWaterhouse.com for the account in question may be refused and the account may be suspended until proof of consent is provided by the third-party cardholder. RobWaterhouse.com reserves the right to request a copy of the front and back of the card registered on the account at any time. Receipt of a card is no guarantee of account activation/re-activation.

 

g. Where RobWaterhouse.com has a reasonable suspicion that the account holder is not the true or beneficial holder of the account, it may request any further information it deems necessary to establish/confirm the identity of the account holder. This may include the provision of statutory declarations and certified copies of identification or financial documents. All certified documents must be produced in the English language or they will be rejected. RobWaterhouse.com reserves the right to carry out checks on the individual certifying documents and to get in touch with them to verify the validity of the document. RobWaterhouse.com may in its discretion reject certified documents for any reason.

 

h. Should a client deliberately falsify any ID or any other details for any purpose associated with applying for an account or transacting on the account, RobWaterhouse.com reserves the right to suspend the account and/or close the account without prior notification to the client. Instances of suspected fraudulent activity may be referred to the relevant authorities for further investigation.

 

4. Deposits and Withdrawals

 

Deposits

 

a. Clients may deposit into their Account via Debit Card, BPAY, Poli, direct deposit or cheque. RobWaterhouse.com reserves the right to remove or restrict payment methods for Clients who reside outside of Australia.

 

b. If an Account is funded from a bank account or debit card in a different name to the Account holder, we reserve the right to void or cancel any bets on the Account and return the deposited funds to the bank account or debit card from which they were deposited. Where an Account has not been funded in good faith, we may refuse future transactions and retrospectively void existing ones, at our discretion.

 

c. If a Client uses their Debit card to fund the Account, the equivalent of the amount received off each card must be refunded back to that same card from future winnings.

 

d. RobWaterhouse.com requires that any deposit into a Client’s Account be turned over at least once, prior to authorising a withdrawal from the Client’s Account.

 

e. RobWaterhouse.com does not charge Clients fees in relation to Debit card transactions, nevertheless the card holder may be charged a fee by their own banking institution upon depositing funds with RobWaterhouse.com which is your responsibility to pay.

 

f. At RobWaterhouse.com management discretion, we may pass on any charges applied by our bank in relation to telegraphic transfers as requested by the Client.

 

g. Clients must have completed the identification process as explained in section 3, prior to any withdrawal being processed.

 

Withdrawals

 

h. Winnings will be credited to a Client’s Account following final confirmation of the result. Should funds be credited to a Client’s Account in error for any reason, it is the Client’s responsibility to notify RobWaterhouse.com of the error without delay and the Client shall return to RobWaterhouse.com any funds credited in error. Any wrongful credited amounts are immediately due and payable by the Client to RobWaterhouse.com regardless as to whether any funds have been paid to the Client following the error or the Client has made wagers that negatively affect their Account Balance.

 

Approved withdrawals are processed from 9:00am (Monday to Friday), for withdrawal requests made in the 24 hours prior to 9:00am. Please allow 1-2 business days for your bank to release funds to your bank account.

 

i. Withdrawal verification

Debit Card Verification

All debit cards used to deposit funds must be verified before a withdrawal can be processed. RobWaterhouse.com may require a clear copy of the front and back of the debit card showing the cardholder name, signature, expiry date, and last four digits only.

For security, the middle eight digits on the front of the card and the three-digit CCV on the signature strip must be covered. A valid government-issued photo ID (driver’s licence or passport) must also be provided.

If the Account holder does not have physical possession of the card, RobWaterhouse.com may request a bank statement showing the Account holder’s name, BSB and account number, and a visible transaction made to RobWaterhouse.com.

Apple Pay and PayID Verification

RobWaterhouse.com may request verification of the bank account nominated for withdrawals to ensure payments are made to an account held in the Account holder’s name. This may include a bank statement showing the account holder name, BSB/account number, and a relevant transaction.

RobWaterhouse.com reserves the right to delay withdrawals until satisfactory verification is provided, or where payment methods are not held in the Account holder’s name, in accordance with these Terms.

5. Fraud

 

a. Where RobWaterhouse.com has a reasonable suspicion of fraudulent activity related to a client’s account, including but not limited to card fraud, we reserve the right to:

 

i) suspend an account pending the completion of an investigation; and/or ii) request further information or documentation from the client; iii) cancel any pending bets which have been placed using funds from a misused or fraudulent Debit Card; and/or iv) withhold deposited funds and/or winnings from resulted bets.

 

b. Any matters of inappropriate or fraudulent use of any Debit Card will be reported to the relevant authority and the Client’s Account may also be permanently closed.

 

c. RobWaterhouse.com reserves the right to close the Accounts of, and void any or all bets or activity made by any person, group, or corporation to defraud RobWaterhouse.com.

 

6. RobWaterhouse.com Reserved Rights

 

a. RobWaterhouse.com does not allow persons under the age of 18 years to hold a RobWaterhouse.com Account. If your children have access to the computer you use to log into the RobWaterhouse.com website, we recommend the installation of a child protection software package.

 

b. If any price offered on our website is clearly an operator or system error (e.g. match posted with wrong favourite), we reserve the right to cancel bets placed at this price. RobWaterhouse.com will attempt to notify Clients of such cancellation by email and or telephone prior to the commencement of the event.

 

c. RobWaterhouse.com has made considerable efforts to ensure its sports betting business operates in a fair, prompt and accurate manner. Save to the extent permitted by law (and only to such an extent), RobWaterhouse.com excludes all warranties (express or implied) relating to its sports betting business and shall not have any liability for direct, indirect or consequential loss, damage, expense or injury suffered by any Client.

 

d. Subject to rule 7 (c), RobWaterhouse.com’s liability in respect of any claim or loss shall be limited in amount to the relevant wager placed by a client.

 

e. RobWaterhouse.com reserves the right to void any or all wagers made by any individual or group of people acting together either in an attempt to defraud RobWaterhouse.com or to gain financial benefit through the manipulation of Tote-based dividends or official starting prices. This can include persons, relatives, organisations, bookmakers and their employees.

 

f. Where RobWaterhouse.com reasonably considers that an Account is being used dishonestly or has been used by, or for the benefit of a third party who is not the Account holder, we may reject and/or void any pending or resulted bets and close the Account. This includes accounts using Bot-like technology to place wagers on RobWaterhouse.com.

 

g. When a Client has been referred to RobWaterhouse.com by a third-party, where that third-party is an affiliate or agent of RobWaterhouse.com, you acknowledge that RobWaterhouse.com may make commission payments to that third party. Any such payment is unrelated to the odds offered to the Clients of RobWaterhouse.com.

 

h. All wagers are placed and received at our business office at 1/185 Gloucester St, The Rocks NSW 2000. These Terms shall be governed by and construed in accordance with the Laws of the State of NSW and each Client irrevocably submits to the exclusive jurisdiction of the NSW Courts in respect of any dispute or matter arising from these Terms.

 

i. RobWaterhouse.com does not warrant or imply that participation in wagers complies with the legal requirements of any state or country other than New South Wales. Clients must satisfy themselves (and assume full responsibility) for the legality of:

 

j. Applying to RobWaterhouse.com for a RobWaterhouse.com Betting Account; ii. remitting funds by debit card or other permitted means to a RobWaterhouse.com Betting Account; iii. placement of wagers with RobWaterhouse.com; and iv. receiving winnings from RobWaterhouse.com. j. If a client receives a Free or Bonus Bet, RobWaterhouse.com reserves the right to remove the bonus and refund the remaining balance should a client be in breach of these conditions. 

 

k. A Client may only have one RobWaterhouse.com Account, unless otherwise agreed to by RobWaterhouse.com. If a Client has additional RobWaterhouse.com Betting Accounts, then the Account balances of all associated Accounts shall be transferred into the original Account and:

 

i. if, after the transfers, the original RobWaterhouse.com Account has a debit balance, then RobWaterhouse.com shall be entitled to receive payment for the debit balance immediately; or

 

ii. if, after the transfers, there is a credit balance in the original RobWaterhouse.com Account, the credit balance will be held by RobWaterhouse.com until such time as a determination has been made by RobWaterhouse.com as to whether or not there has been a breach of these Rules.

 

l. RobWaterhouse.com reserves the right to withhold funds from Clients who have not completed the identification process. Funds will be released as soon as this process has been completed. RobWaterhouse.com requires that any withdrawal of funds from a Client’s Betting Account must be made to a financial institution account in the name of the Client. RobWaterhouse.com reserves the right to request documentary evidence of a Client’s financial institution account information prior to releasing funds to a Client.

 

m. RobWaterhouse.com is a party to Product Fee and Integrity Agreements with several registered racing and sporting bodies. Where RobWaterhouse.com incurs any fees pursuant to any such agreements (or any other substantially similar agreement known by a different name) we reserve the right to pass on some or all those fees to the Client.

 

n. Any fee which is passed on to the Client pursuant to paragraph 7(m) of these Rules will not exceed the amount incurred by RobWaterhouse.com.

 

o. Should RobWaterhouse.com decide to pass on any fees pursuant to paragraph 7(m) of these Rules, we will provide the Client with at least 7 days’ notice. The notice provided by us will outline the amount of fees, as well as the regularity and payment method of those fees. Subject to paragraph 7(n) of these Rules, the amount, method and regularity of these fees will be at the sole discretion of RobWaterhouse.com.

 

p. Where a Client is required by these Rules to pay fees pursuant to paragraph 7(m) and fails to do so, RobWaterhouse.com reserves the right to suspend your account pending full payment.

 

7. Bonus Bets

 

a. To the extent that a situation or issue arises for which these terms and conditions make no provision, RobWaterhouse.com also reserves the right to decide regarding such situation or issue in its sole and absolute discretion. Such decision will be final and binding.

 

b. This offer is a genuine offer intended for recreational gamblers only and the promotion is not to be used in conjunction with any other offer.

 

c. A “Deposit Bonus Promotion” means a promotion whereby a Bonus Bet is placed in an existing RobWaterhouse.com Account when a Client responds to a “Deposit Bonus Promotion” by depositing a minimum amount in the Client’s Account, as specified in the promotion.

 

d. A “Winning Bonus Promotion” means a promotion whereby additional capped winnings (excluding stake) are paid to a Client in the form of a Bonus Bet on markets specified in the promotion. These include, but are not limited to, “Winners Bonuses” promotions.

 

e. A “Refund Promotion” means a promotion whereby a Client’s bet stake is refunded to a Client (in the form of a cash credit or a Bonus Bet credit to a RobWaterhouse.com Betting Account) as specified in a promotion.

 

f.  A “Reward Bonus Bet Promotion” means a promotion whereby a Bonus Bet is placed in a RobWaterhouse.com Account as a result of the Client successfully completing a pre-determined action as specified in a promotion and includes a Matched Stake promotion.

 

g. The promotions referred to in paragraphs (i), (ii), (iii) and (iv) are collectively referred to in these Rules as “Bonus Promotions” and the bonuses awarded pursuant to these Bonus Promotions are collectively referred to in these Rules as “Promotional Bonuses”.

 

h. Any promotion that may result in the awarding of Promotional winnings can only be entered or received via an individual Client/residence/IP address/computer/smartphone/tablet. RobWaterhouse.com may determine, in its sole discretion, whether it believes different entries or accounts are associated with the same person. For the avoidance of doubt, Robwaterhouse.com may remove all or any Bonus Promotion winnings where it is believed that a linked account via residence/IP address/computer/smartphone/tablet has been used.

 

i.  Bonus Bets may be used as a single bet only on any Sports or Australian Racing market available at the time of placement, excluding Entertainment or Politics markets and any other markets specified in the specific promotion terms and conditions. Only one Bonus Bet (from any promotion) can be used per event or match. Betting on both selections in a market with 2 selections is a breach of our bonus bet terms and conditions.

 

j. Unless otherwise approved in advance by RobWaterhouse.com, the maximum Bonus Bet wager on any one event is $50.

 

k. Minimum Bonus Bet wager is $10. If there is less than $10 in the Bonus Bet wallet then the whole amount must be used at once. If the Bonus Bet wallet contains more than $10 then the Bonus Bet wager can be $10 or more.

 

l. For winning Bonus Bets, winnings will be paid excluding the initial Bonus Bet stake. This means that if a Bonus Bet to the value of $100 is placed on a selection paying $2.50, the net winnings paid will be $150, (i.e. $250 less the $100 Bonus Bet).

 

m. RobWaterhouse.com reserves the right, in its absolute discretion, to refuse to allow a Client to participate in Bonus Promotions. RobWaterhouse.com will provide written notification to any such Client whom RobWaterhouse.com determines will not be eligible to participate in Bonus Promotions from notification.

 

n. Clients considered to be abusing Bonus Promotions by any means (or breaching these terms and conditions) may have Promotional Bonuses, and any winnings from such Promotional Bonuses cancelled or revoked, along with restrictions placed on their accounts. Robwaterhouse.com considers "bonus abusing" to be turning real cash funds over on short-priced selections (favourites) and using bonus bets on longer-priced selections. 

 

o. The maximum winnings payable on any Bonus Bet is $1,000.

 

p. A Bonus Bet will expire seven (7) days after the Bonus Bet has been awarded if it has not been used (the event can be any time in the future), unless otherwise specified in the promotion’s terms and conditions.

 

q. RobWaterhouse.com reserves the right to cancel, change or suspend any promotion at any time without notification.

 

r. A Bonus Bet resulting from inserting a Promotional Code or Voucher for any promotion is subject to the same terms and conditions as general Bonus Promotion, unless otherwise specified in the promotion’s terms and conditions. xviii) Bonus Promotions may include specific terms and conditions related to when Bonus Bets can be used, i.e. restricted to use on specific events, or with a specific expiry date and Clients should read the restrictions, if any, disclosed in any additional terms and conditions. Bonus Bets cannot be used to earn additional Bonus Bets.  

 

s. Price Bumps used in bonus promotion offers are ineligible to receive bonus bets

 

t. Where a client/s account shows bot-like activity in regards to bets placed, bets attempted, site or app logins will not be eligible for any Bonus Bet winnings. Any winnings obtained from an account exhibiting bot-like traits in any facet will be cancelled at the sole discretion of RobWaterhouse.com.

 

Matched Deposit Offers

 

a. Deposit offers sent via SMS or email are strictly exclusive to eligible individual recipients, and are not transferable.

 

b. Promotional offers strictly expire this Saturday at 11:59pm (13/03/21).

 

c. Members deemed to be abusing any offer (either via actual funds, bonus bets or withdrawals) may be excluded from future Bonus Promotions.

 

d. Allocated Bonus Bets expire within 7 days.

 

e. Members are asked to turnover their funds at odds of $1.80 or more, to ensure future eligibility for Bonus Promotions.

 

f. Members whose last transaction on their account is a withdrawal, will be ineligible for future Bonus Promotions.

g. Members deemed to be abusing any offer (either via actual funds, bonus bets or withdrawals) may be excluded from future Bonus Promotions.

 

h. Any promotion that may result in the awarding of Promotional Bonuses can only be entered or received via an individual Client/residence/IP address/computer/smartphone/tablet. RobWaterhouse.com may determine, in its sole discretion, whether it believes different entries or accounts are associated with the same person. For the avoidance of doubt, Robwaterhouse.com may remove all or any Bonus Promotion winnings where it is believed that a linked account via residence/IP address/computer/smartphone/tablet has been used.

 

i. Allocated Bonus Bets expire within 7 days.

 

j. Members are asked to turnover their funds at odds of $1.80 or more, to ensure future eligibility for Bonus Promotions.

 

Full bonus bet terms and conditions apply*

 

8. Placement and Acceptance of Bets

 

a. All bets on an Account are placed and received in the State of NSW, Australia.

 

b. Subject to these Terms, RobWaterhouse.com reserves the right at any time to refuse any bet or part of a bet without providing a reason or advance notification. The circumstances in which we may refuse a Client’s bet include but are not limited to:

 

i. A Client is or may be less than 18 years of age; ii. a Client is or may be betting on behalf of a person who is less than 18 years of age; iii. a Client is or may be in breach of these Terms; iv. a Client is or may be in breach of any applicable law; or v. a Client’s proposed bet would present an unacceptable liability risk to our business. Whether there is an unacceptable liability risk to us for the purpose of this Rule is at RobWaterhouse.com’s discretion.

 

c. In the case of wagers accepted by RobWaterhouse.com in accordance with these Rules:

 

i. Except in the case of “In the Run” wagering, wagers may only be accepted up to the advertised start time, actual start time, or such earlier time as dictated by RobWaterhouse.com. ii. Except in the case of “In the Run” wagering, if a wager is inadvertently accepted in respect of an event after its start time, the wager shall be deemed to have been made invalidly and will be refunded to the Client. For the purpose of this clause, “inadvertently” means that RobWaterhouse.com had no knowledge that the event in question had started and the wager was accepted in good faith. iii. “In the Run” means placing a wager on a RobWaterhouse.com-nominated market after an event has commenced and is in progress. iv. In such cases, once an event has commenced, the event market will close and a new “In the Run” market will commence. v. RobWaterhouse.com may take “In the Run” bets on RobWaterhouse.com-nominated events. In such circumstances, markets may be displayed on the website as “Live Betting” and RobWaterhouse.com Account holders can call our office to obtain markets. In compliance with the Interactive Gambling Act 2001(Cwlth) “in the run” wagers will not be accepted over the Internet and may only be accepted over the telephone.

 

d. In the case of internet wagers, RobWaterhouse.com has absolute discretion over which odds, prices or lines (‘Odds’) it may choose to offer a Client. RobWaterhouse.com reserves the right to refuse to accept a wager in its absolute discretion. All Odds (including fixed odds) displayed on the RobWaterhouse.com website or apps are indicative only until the Client has logged in to their account and may change before the wager is accepted by RobWaterhouse.com. The only Odds offered by RobWaterhouse.com are those that are displayed after the Client has logged in, and at the time the wager is confirmed by a Client. All Odds offered to a Client are subject to the wagering limits as described in these Rules and are subject to variation until the time a wager is accepted by RobWaterhouse.com. For tote derivative products, the final price is not known until dividends are declared.

 

e. In the case of telephone wagers, RobWaterhouse.com has absolute discretion over which Odds it may choose to offer a Client. The Odds offered by RobWaterhouse.com are those outlined to the Client by the telephone operator at the time of the Client making the wager. All Odds offered to a Client are subject to the wagering limits as described in these Rules and are subject to variation until the time a wager is accepted by RobWaterhouse.com. For tote derivative products the final price is not known until dividends are declared.

 

f. When a Client is making a bet on their Account via the Internet, it is only accepted once the Client submits the bet and a confirmation is received by the Client. This will be accompanied by a bet receipt number.

 

g. When a Client is making a bet on their Account via the telephone, the Client is responsible for quoting the correct Account details (including username and password). When a bet is made by a Client via the telephone, it will be read-back by the RobWaterhouse.com representative. A bet is accepted when a Client either indicates agreement with a bet after it has been read-back to the Client or, if the Client does not disagree with the bet details, when read-back to the Client before the telephone call ends.

 

h. In the event a telephone conversation between a RobWaterhouse.com representative and a Client in which a bet is being placed is interrupted for any reason (including a mobile phone dropping out) prior to the conclusion of the conversation, any unconfirmed bet will be deemed not to have been entered into. In such circumstances, it is the responsibility of the Client to contact us promptly to confirm the bet the Client wishes to place.

 

i. RobWaterhouse.com shall make a voice recording of all telephone calls with Clients when Clients are placing a bet, making a complaint or making a query regarding their Account. The Client agrees to such recordings being made. Where a ‘Dispute’ (defined below in (9)(j)) occurs which cannot be resolved between the Client and RobWaterhouse.com, the Client agrees that the recording(s) and/or any records of a Client’s transactions via the Internet may be made available to the adjudicator of the Dispute to enable the Dispute to be determined in accordance with these Terms. All records of voice recordings will be securely retained by us in accordance with our privacy obligations for regulatory purposes.

 

j. In these Terms, a “Dispute” includes any dispute or matter between RobWaterhouse.com and a Client arising from these Terms or relating to the products and/or services provided by RobWaterhouse.com to Clients. All wagers are placed and received in New South Wales. These Terms shall be governed by and construed in accordance with the Laws of New South Wales. Where a Dispute cannot be resolved between RobWaterhouse.com and a Client, or by reference to Racing NSW or the Office of Liquor Gaming & Racing, the parties irrevocably submit to the exclusive jurisdiction of the Courts of New South Wales.

 

k. Clients are unable to change or cancel a bet once the bet has been accepted by RobWaterhouse.com, unless the Client informs RobWaterhouse.com as soon as practicable after the wager was placed (but before the event has commenced) that the wager was made in error and the initial wager shall only be voided and replaced with another wager, at the sole discretion of RobWaterhouse.com management.

 

l. The minimum bet on the Internet on an Account is $1.

 

m. The minimum bet for an Account via the telephone is a total of $50.

 

n. In any sporting event where there is a flat line (i.e. 7.0), and the result falls on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.

 

o. In any MultiBet or parlay, if a leg is voided for whatever reason, then the MultiBet is re-calculated minus that leg. i.e. If a Tennis player were to withdraw from a game which was included in a four-leg multi, the multi is revised to a three-leg treble.

 

p. Unless otherwise agreed, the maximum amount that may be paid out on any telephone wager (either single, exotic or multiple wager) is $10,000.

 

q. Unless otherwise agreed, the maximum amount that may be paid out on any internet wager (either single, exotic or multiple wager) is $25,000.

 

r. The maximum telephone or internet wager (or series of telephone or internet wagers) that RobWaterhouse.com is compelled to accept at the Odds it offers, is that wager amount so prescribed by law that when applied to the applicable Odds offered and the circumstances of the wager, would result in the maximum amount RobWaterhouse.com is compelled by law to pay out on any wager or series of wagers (betting limits). Displayed at Appendix A to these Terms are the details and circumstances of the betting limits it is asserted RobWaterhouse.com is compelled by law to adhere to.

 

s. “All-In Betting” means regardless of whether a competitor starts or completes the event in which a bet is placed, all bets stand and no refunds shall be payable or deductions apply.

 

9. Results

 

a. Where an event or match is postponed and rearranged to take place within 48 hours of the original scheduled starting time, all wagers will stand. If the event or match is rescheduled to take place more than 48 hours later than the original scheduled start time, all wagers will be void and stakes refunded. Affected multiples will be recalculated, excluding that leg. Please note that individual sports rules stating a different time period will override this Rule.

 

b. In the case of sports betting and all other contests that involve a set length of play or time limit, players must play and the event must run to the conclusion of the designated time, to be considered official for betting purposes. Please note that individual sport rules that state otherwise will override this Rule.

 

c. Unless otherwise stated, in the event description or individual sport rules, overtime periods or extra time periods will count towards the final result, except in relation to soccer (see individual sport Rules for soccer below). Other individual markets noted as excluding extra time or overtime, and individual sports rules stating that extra time or over-time does not count will override this Rule.

 

d. For multiple wagers, if any leg/legs are void, the multiple wager will be recalculated excluding the voided leg/legs.

 

e. Unless otherwise stated, RobWaterhouse.com does not offer traditional Each-Way betting. The specific Rules for “Win and Place” for horse racing wagers are as follows: 

 

ii. where there are 8 or more runners in a race, a place dividend shall be paid on 1st, 2nd and 3rd and where the Client takes “Fixed Odds Each Way”, the dividend paid for a place shall be the declared middle tote dividend.

 

iii. where there are 5, 6 or 7 runners in a race, a place shall be paid on first and second places only and where the Client takes “Fixed Odds Each Way”, the dividend paid for a place shall be the declared middle tote dividend.

 

iv. where there are less than 5 runners in a race, the wagers shall be “Win Only”;

 

f. In the event of an upheld protest: Robwaterhouse.com will payout all fixed odds bets on the original winner and new winner for Australian Gallops races only. For Greyhounds and Harness races, only the eventual winner will be paid out.

 

g. A “Dead-Heat” occurs when two or more competitors are officially declared to have finished equal. This applies to both winners and place getters in a single event. Unless otherwise stated, the following rule, known as the “Dead-Heat Rule” applies:

 

i. in the event of a Dead-Heat where dividends were not offered by RobWaterhouse.com on such an outcome, bets will be paid at the face value of the ticket divided by the number of competitors tying for that place.

 

ii. in any event for which each way betting is available, place ties will be paid such that the place portion of the face value of the ticket is multiplied by the remaining number of places available and divided by the number of competitors tying for those available number of placings;

 

iii. in the event of a Dead-Heat where odds were offered by RobWaterhouse.com on such an outcome, then all win or place bets are losers and the draw option is paid as the winner;

 

iv. in the event that there is a Dead-Heat in an Australian horse or harness race, and a protest occurs and is subsequently upheld, the payout on the runner that is relegated will be half the face value of the ticket (note this Rule applies to Internet wagers only).

 

10. Responsible Gambling

 

a. RobWaterhouse.com makes every reasonable effort to prevent self-excluded customers from returning and using our service. If you wish to self-exclude yourself, send a signed email through to [email protected] and your Account will be suspended indefinitely.

 

b. If you are a self-excluded customer, you must not attempt to open an Account or place any bets with us. However, if you open a duplicate Account whilst you are self-excluded you are fully liable for your actions and for all activity and bets placed on your Account.

 

c. RobWaterhouse.com does not market or promote to individuals younger than 18 years old, and we do not market to individuals for whom gambling has become a problem.

 
d. BetStop 

The National Self-Exclusion Register is a free service for people who want to exclude from all Australian online wagering providers.

www.betstop.gov.au


11. Racing (Thoroughbreds/Harness/Greyhounds)

 

a. Where a race meeting is transferred from one racecourse to another, all betting Rules will apply as if the meeting was not transferred.

 

b. If a race meeting is postponed, all wagers on the postponed meeting are cancelled.

 

c. Where a race meeting is transferred from one racecourse to another, the limit shall be for the course on which the meeting should have been held.

 

d. Where there are eight (8) or more runners in a race, a place dividend shall be paid on first, second and third places.

 

e. Where there are seven (7), six (6) or five (5) runners in a race, a place dividend shall be paid on first and second places only. When a Client has bet on a Tote based product, Place wagers will pay down to however many placing’s the major Australian TAB’s determine as appropriate for that bet type. Major Australian TAB’s shall be defined as the Victorian TAB (STAB), the NSW TAB, the Queensland TAB (UBET).

 

f. Where there are less than five (5) runners in a race, all wagers shall be on a ‘Win Only’. If late scratching of a runner or runners reduces the field below five (5) runners, all non-tote place bets will be refunded if there is no possibility for a collect.

 

g. If a runner is scratched, all bets placed after the declaration of the final field, will be refunded on that runner (providing the bet wasn’t placed prior to the barrier draw on an ‘All-In’ basis). All other runners will be subject to a deduction, applicable to the face value of winning bets where the bet was placed at a fixed price, for either: Win, Each Way, or Place Only. In the event of a horse being withdrawn late by order of the stewards, all wagers will be paid as stewards direct, including deductions on remaining runners.

 

h. In the case of fixed price racing bets, if the time of bet placement is after the official time for the declaration of final acceptances for an event, bets placed after the time for final acceptances but before RobWaterhouse.com makes any adjustment to the prices it has set for the event following a withdrawal shall stand subject to RobWaterhouse.com’s scale of deductions as applying to the prices offered by RobWaterhouse.com for that contestant at the time of its scratching.

 

i. In the event of a field reducing in size from 8 runners to 7 or less runners, for wagers placed via the Internet, RobWaterhouse.com will pay three dividends on all fixed odds place bets struck prior to the field being reduced. These wagers will be subject to relevant deductions as declared by the stewards.

 

j. In the event of a field reducing in size from 5, 6 or 7 runners to less than 5 runners, for wagers placed via the Internet, RobWaterhouse.com will pay two dividends on all fixed odds place bets struck prior to the field being reduced. These wagers will be subject to relevant deductions as declared by the stewards.

 

k. In the event of a field reducing in size from 10 or more runners to 9 runners or less, for wagers placed via the telephone, RobWaterhouse.com will pay three dividends on all each way fixed odds bets struck prior to the field being reduced. These wagers will be subject to relevant deductions as declared by the stewards. In the event of there being an odds-on runner in the field at the time the wager was struck then the place portion is paid at Middle Tote odds, regardless of field size.

 

l. If a client places a Fixed Odds Place wager over the Internet and there is only 5, 6 or 7 runners then RobWaterhouse.com only pays 1st and 2nd regardless of whether the Tote pays 1st, 2nd and 3rd dividends courtesy of late scratchings.

 

m. If a wager on a horse racing event, apart from a wager placed on a Live Betting or In-the run” market, is inadvertently accepted in respect of an event after its start time, the wager shall be deemed to have been made invalidly and the wager will be refunded to the Client’s Account. For the purpose of this clause, “inadvertently” means that RobWaterhouse.com had no knowledge that the event in question had started and the wager was accepted in good faith. A reference to “Live Betting Market” means a promotional market where a Client can place a fixed odds win bet on a horse racing event after it has begun.

 

n. Below is a description of RobWaterhouse.com Racing Products on offer. Depending on the status of the race meeting, differing products will be available daily as stated on the RobWaterhouse.com website.

 

Best Tote

 

This product is the “Best of the 3 Australian TAB Win Tote Prices”. For any Place Only or Each Way bet, all bets on Australian Racing codes are paid at Middle Tote, the middle dividend as declared by the 3 Australian TAB’s.

 

Exotics

 

For all Racing Exotics (Quinella, Exacta, Trifecta, First Four and Quadrella) are paid at the dividend declared by the Victorian TAB (STAB).

 

All exotic payouts are capped to the maximum of the pool total by the Victorian TAB (STAB). We reserve the right to apply a payout limit across all Racing Exotics, in all codes. For the avoidance of doubt, we also reserve the right to void all or any bets where we have reasonable belief that bets placed likely involve tote manipulation and/or appear systematic i.e. multiple exotic bets on an individual bet-type.

 

Top Fluctuation

 

This product is the Best Price declared by the official On-Course Bookmakers Fluctuations. Unless otherwise permitted by RobWaterhouse.com, Top Fluctuation wagers:

 

a) are only available up until 30 minutes to jump.

 

b) Maximum payout of $5,000 

 

Best of the Best (BOB)

 

This product is the Best of either, “Best of 3 Australian TAB prices” or the “Official On-Course Top Fluctuation”. Best of the Best ‘BOB’ is available on selected Saturday Metropolitan Thoroughbred meetings, as displayed on the RobWaterhouse.com website. Unless otherwise permitted by RobWaterhouse.com, Best of the Best (BOB) wagers:

 

a) are only available up until 30 minutes to jump.

 

b) Maximum payout of $5,000 

 

Multi Bets

 

A Multi Bet (All-Up Bet) is the combination of numerous single bets which multiply the individual odds creating the total dividend. RobWaterhouse.com accepts Multi Bets up to 20 legs, including a combination of Racing and Sports. RobWaterhouse.com maximum dividend for this product is $1,001. Multi Bets cannot be placed on “dependant events”.

 

Fixed Odds

 

Fixed Win & Fixed Place odds are the odds received at time of placement. Fixed odds are available on the RobWaterhouse.com website, and may be subject to deductions where there is a late scratching. Once bets are confirmed, fixed odds are not subject to fluctuation.

 

Starting Price (SP)

 

Starting Price (SP) is the official final bookmaker’s price when the race jumps. For all International Thoroughbred & Harness Racing, excluding French Racing, the final fixed price offered by RobWaterhouse.com will be deemed as the Starting Price “SP”. For all French Thoroughbred & Harness Racing where a Fixed Price is not offered by RobWaterhouse.com, the official Starting Price” SP” will be as declared by the PMU (as per http://www.horseraces.pmu.fr). Starting Price (SP) for all other racing events will be the official final bookmaker’s price when the race jumps.

 

The maximum win dividends payable for SP, STAB, Middle Tote and are:

 

$26 for Greyhound Racing.

 

$51 for Harness Racing; and

 

$101 for Thoroughbred Racing.

 

a. Where these Rules state that a dividend is to be paid as declared by a particular Tote, and that Tote fails to declare a dividend within ten (10) minutes of the other Australian Totes declaring a dividend, RobWaterhouse.com will pay the dividend which is the lower of the dividends that were declared by the other Australian Totes.

 

b. RobWaterhouse.com may cancel wagers where the Client or Associates have manipulated the pool, subject to adjudication by the relevant state totalisator operator(s) or Greyhound Racing NSW (GRNSW).

 

c. RobWaterhouse.com may place a limit on the payout (final odds) where there is reasonable suspicion of pool manipulation having occurred (e.g. Payout at the fixed odds SP place dividend or payout no greater than 100% higher than the next best Australian tote), subject to adjudication by the RNSW or the Office of Liquor Gaming & Racing.

 

d. If a tote pool goes down either on-line or via the telephone and the pools are distorted, then RobWaterhouse.com reserves the right to omit these dividends when paying out. I.e. If the NSW Tote pool is down, the higher of QLD and VIC will be paid for Best Tote Products. For middle tote products, the dividend will be deemed to be the lower of the two declared dividends.

 

e. In the event that one of the Major Australian TAB’s for promotional reasons or otherwise, returns elevated dividends due to them foregoing their normal take-out margin, RobWaterhouse.com reserves the right to declare its Best Tote dividends at the higher of the other two Australian Totes. Only “Win Only and Each Way” single wagers will be eligible (Multi Bets are ineligible) and RobWaterhouse.com management decision on the matter will be absolute and final.

 

f. If a meeting is abandoned or postponed to another date, single bets are void and wagers will be refunded. Affected Multi Bets will be recalculated excluding that leg.

 

g. Where a race meeting is transferred from one racecourse to another, all betting rules and limits will apply as if the meeting was not transferred.

 

h. Regardless of whether a Futures event (All in betting) has been abandoned, postponed or transferred from the original date, all bets stand until the completion of the event.

 

i. RobWaterhouse.com reserves the right to cancel any bet where RobWaterhouse.com considers the bet is unfairly advantaged regarding starting times of events.

 

j. Dead Heat Rule – In the event of a Dead Heat or Draw, where such an option was not offered for betting purposes, the ticket will be paid out at face value divided by the number of Dead Heating winners of the event. If the bet was placed at the tote product, RobWaterhouse.com pays on the re-framed Tote dividends.

 

k. The RobWaterhouse.com products and wager types are intended for Bona Fide Clients, that is, those clients who always act in good faith, sincerely, without fraud and who place wagers with RobWaterhouse.com for the purpose of recreation and entertainment.

 

l. If no bet type is specified, the default bet type will be a Win Only Bet at the applicable Tote Based product.

 

m. At the discretion of RobWaterhouse.com management, Tote pools under $1000 may be disregarded in the calculation of Best Tote and Middle Tote dividends.

 

n. RobWaterhouse.com reserves the right to restrict the maximum dividend paid out for Win and Place bets to $101.

 

o. Subject to the conditions of our New South Wales Bookmaker’s License, RobWaterhouse.com reserves the right to refuse the whole or part of any wager.

 

12. Racing Futures Events - Thoroughbred, Greyhound & Harness

 

1. Futures betting is available on selected Thoroughbred, Greyhound and Harness events. There are two types of Futures events; Pre Nominations and Nominations -

 

1.1 Pre Nominations - All bets placed prior to the official nominations being declared are accepted on a Refund If Not Nominated basis. (i.e refunds will be provided for runners who are not officially nominated in an event after first nominations are taken). The rules for these events will be displayed on the race card indicating ‘Refund If Not Nominated’. No deductions apply for bets placed on these events.

 

1.2 Nominations - All bets placed prior to the declaration of Final Field are accepted on the basis that the event is All In. (i.e no refunds will be provided for runners who do not take their place in the final field. The rules for these events will be displayed on the race card indicating ‘All In’. No deductions apply for bets placed on these events.

 

1.3 Abandoned, Transferred and Postponed Meetings - Regardless of whether a Pre Nominations or Nominations Futures event is abandoned, postponed or transferred from the original date, all bets stand until the completion of the event. If the event is postponed and not held within seven days or less of the day of the original date, all bets will be refunded. If new nominations are taken for the event, all bets shall be refunded.

 

1.4 Protest Payout - Protest payout only applies to bets placed on Final Field markets. All Racing Futures events are not eligible for the Protest Payouts.

 

 

13. Racing Exotics

 

a. All RobWaterhouse.com Exotics are available on either the Telephone or the Internet.

 

b. RobWaterhouse.com Racing exotics are paid on winning combinations at the dividends declared by the Victorian TAB (STAB), excluding Metropolitan Thoroughbred Racing. Metropolitan Thoroughbred races are paid at the declared Middle Tote dividend of the 3 Australian TABs.

 

c. In the event of a jackpot, the RobWaterhouse.com dividend is calculated by taking the Victorian TAB (STAB) Jackpot and dividing it by the number of $1.00 winning units. Where the total of winning units held by RobWaterhouse.com is less than one, the flex % held is multiplied over the jackpot amount to determine the dividend.

 

d. In the unlikely event that the location where the wager is struck is not covered by the Victorian TAB, the dividend will be paid at the lower dividend displayed by the other two major Australian TAB’s.

 

e. Notwithstanding maximum win limits detailed in section 9, RobWaterhouse.com reserves the right to limit total payout to any individual(s) on any bet type. If the total RobWaterhouse.com payout on any bet type exceeds the Victorian TAB tote pool, RobWaterhouse.com reserves the right to limit the total payout to clients to the amount of the Victorian TAB pool on that bet type.

 

f. In the event of a Dead Heat for any of the place getters, there will be as many dividends as there are correct order combinations as declared by the Victorian TAB (STAB).

 

g. RobWaterhouse.com operates on the following Exotics:

 

Quinella

 

A Quinella is when two runners are selected to place first and second in any order. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.

 

Exacta

 

An Exacta is when two runners are selected to place first and second in the correct order. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.

 

Trifecta

 

A Trifecta is when three runners are selected to place first, second and third in the correct order. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.

 

First Four

 

A First Four is when four runners are selected to place first, second, third and fourth in the correct order. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re- calculated without the scratched runner.

 

Quadrella

 

A Quadrella is when the winners are selected in four consecutive races listed on the Quaddie Race card. If a selected runner is scratched or declared a “non-runner” after the wager is confirmed, that portion of the wager will be transferred to the substitute favourite as declared by S-TAB.

 

Flexi Betting allows you to take a Quinella, Exacta, Trifecta, First Four or Quadrella at an outlay to suit your own budget. This way you can have multiple selections for a smaller outlay. Simply make your selections and nominate the total amount you wish to spend on your bet. Your bet will cost whatever you choose – and if you win you will receive a percentage of the full $1 STAB dividend. For example, let’s say you wish to box five runners in a Trifecta. This bet would normally cost $60 for a $1 unit. If you decide you want to spend $15, that’s all it will cost. $15 represents 25% of a full $1 unit (total cost of $60), meaning if successful, you will receive 25% of the full $1 STAB Trifecta dividend. Thus, if the winning Trifecta dividend is $200 for $1, you will collect $50. The minimum wager for Flexi Betting is $1.

 

a. For Flexi Betting or Pick Your Own Stake wagers on Quinellas, Exactas, Trifectas, First Fours, and Quaddies, RobWaterhouse.com pays all dividends and winning combinations as declared by the selected Tote subject to the limits set out above.

 

b. Unless otherwise stated, and subject to the above, for Metropolitan Thoroughbred venues, for Quinellas, Exactas, Trifectas and First Fours, RobWaterhouse.com pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $25,000 per Client per event.

 

c. Unless otherwise stated, and subject to the above, for Non-Metropolitan Thoroughbred venues, all Harness venues and all Greyhound venues, for Quinellas, Exactas, Trifectas and First Fours, RobWaterhouse.com pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $10,000 per Client per event.

 

d. Unless otherwise stated, and subject to the above, for Quaddies, RobWaterhouse.com pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $10,000 in all non-metropolitan Thoroughbred venues, all Harness venues and all Greyhound venues per Client per event; and a maximum payout of $25,000 applies to all metropolitan Thoroughbred venues per Client per event. e. For all RobWaterhouse.com Exotics, where the event is in a location that is not covered by any Tote that is governed by an Australian State Government’s regulations, the dividend and winning combinations declared will be settled to a maximum payout of $5,000 per Client per event. Unless otherwise stated, for the purposes of these Terms, any race meeting conducted out of Australia shall be deemed to be a non-metropolitan Thoroughbred venue. Where a leg of an Exotic bet is abandoned or declared “no race”, the dividend for that Exotic bet will be paid or refunded in accordance with the Middle Tote dividend for Australian Metropolitan Thoroughbred Racing, and S-TAB for Non-Metropolitan Thoroughbreds, International Thoroughbred Racing, Harness & Greyhounds.

 

Racing Derivatives

 

These can include; Head To Head, Favourite Out, Favourite vs Field, Inside vs Outside, Half vs Half & Odds vs Evens. For the avoidance of doubt, any winning selection in the Head to Head market must finish in the first 4 placings to be resulted as a winner.

 

In the event any runner is a late scratching after you have placed a bet then your bet will be refunded.

 

 

Quadrella

 

A Quadrella is when the winners are selected in four consecutive races listed on the Quaddie Race card. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be partially refunded for that leg. It will not transfer to the substitute favourite.

 

 

Schedule of Deductions

Fixed Odds/Win Deductions/3 Places/2 Places

1.01/0.76/0.26/0.4

1.02/0.75/0.26/0.4

1.04/0.73/0.26/0.4

1.08/0.72/0.26/0.4

1.12/0.71/0.26/0.4

1.18/0.69/0.26/0.4

1.2/0.69/0.26/0.39

1.22/0.67/0.26/0.39

1.24/0.65/0.26/0.38

1.35/0.62/0.26/0.38

1.4/0.6/0.25/0.37

1.45/0.56/0.25/0.37

1.5/0.55/0.25/0.37

1.55/0.53/0.24/0.36

1.6/0.51/0.24/0.36

1.65/0.49/0.24/0.35

1.7/0.47/0.24/0.34

1.75/0.46/0.23/0.34

1.8/0.45/0.23/0.34

1.85/0.44/0.23/0.33

1.9/0.43/0.23/0.33

1.95/0.41/0.22/0.32

2/0.4/0.22/0.32

2.1/0.39/0.22/0.31

2.15/0.37/0.21/0.31

2.2/0.36/0.21/0.3

2.3/0.35/0.21/0.29

2.35/0.34/0.21/0.29

2.4/0.33/0.2/0.29

2.45/0.31/0.2/0.28

2.6/0.3/0.19/0.27

2.7/0.29/0.19/0.27

2.8/0.28/0.18/0.26

2.9/0.27/0.18/0.25

3/0.26/0.18/0.25

3.2/0.24/0.17/0.23

3.3/0.23/0.16/0.22

3.4/0.22/0.16/0.22

3.6/0.21/0.15/0.21

3.7/0.2/0.15/0.21

3.8/0.2/0.15/0.2

3.9/0.19/0.14/0.2

4.4/0.18/0.14/0.19

4.6/0.16/0.14/0.18

4.8/0.15/0.13/0.17

5.5/0.13/0.12/0.15

6/0.12/0.12/0.15

6.5/0.11/0.11/0.14

7/0.1/0.1/0.13

7.5/0.09/0.09/0.12

8/0.08/0.08/0.11

9/0.07/0.07/0.1

10/0.06/0.06/0.08

11/0.05/0.05/0.07

13/0.04/0.04/0.06

15/0.03/0.03/0.04

18/0.02/0.02/0.03

27/0.02/0.02/0.02

31/0/0/0

34/0/0/0

35/0/0/0

41/0/0/0

46/0/0/0

51/0/0/0

61/0/0/0

67/0/0/0

71/0/0/0

81/0/0/0

91/0/0/0

101/0/0/0

126/0/0/0

151/0/0/0

201/0/0/0

251/0/0/0

301/0/0/0

501/0/0/0

1001/0/0/0

 

 

15. Bonus Bet Turnover Requirements

 

a. For any promotion where Bonus bets are received, the corresponding deposit must be turned over once. There are no turnover requirements on Bonus Bet winnings.

 

b. Other conditions apply, please review Promotions and Bonus Bets Terms and Conditions. Bonus Bet Max Stake $250.00 Racing and $100.00 sports. Bonus Bets are valid from time of issue for a period of 30 days.

 

16. Athletics

 

a. Betting on the winner of an event is offered on an “All-In” basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meeting.

 

b. All bets will be paid on the official result as per the podium presentation. However, if a protest occurs and the official results change inside of 24 hours, then the event will be re-settled. No doping cases will be considered and as such, the result available 24 hours after the event will be deemed binding regardless of further protests or changes to the official result.

 

c. A participant that is disqualified due to an infringement (e.g. False Start) will be deemed to have taken part in the event.

 

d. For head-to-head matchups, both competitors must start the event.

 

17. Australian Rules Football (AFL)

 

a. Payouts are based on the official declared result. Any extra time played is included for betting purposes. For matches without extra time, a draw is always included for margin betting and any bets placed on either team to win by a margin will be considered losing bets in the case of a draw. In these matches, any bet placed on either side at the head to head option is paid in accordance with the ‘dead heat rule’ i.e. Half Face Value of the Ticket.

 

b. When a match is abandoned or postponed and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets are void and wagers refunded. Any MultiBet will be recalculated to exclude that leg.

 

c. For all statistical based markets (i.e. Top Goal Scorer, Most Disposals etc), statistics will be taken from the AFL website (www.afl.com.au) for payout purposes.

 

d. Any bet on a player is refunded if they are not in the final 22.

 

e. All bets stand regardless of venue change.

 

f. In the event of a finals match which includes extra time, all markets are paid after the extra time period, except for Margin betting (where the draw is an outcome) and HT/FT doubles.

 

g. Premiership markets will include any replays required. A premiership market will not be available once the two grand finalists are known. From this point on, only match betting on the Grand Final will be available.

 

h. For match betting on a Grand Final, the betting is specific to the next match played. In the case of a draw, bets will be settled and will not carry over to any replay, and a new market will be framed for any subsequent matches.

 

i. Any bets placed on the ‘Most Losses’ market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes. In the event of more than one team having the same number of losses, the position will be determined by “For and Against” as published by the governing body.

 

j. All bets placed on the Top-Vic and Top Non-Vic markets are resulted based on the team finishing higher on the ladder after the Home and Away season. If teams finish on the same number of points – dead heats are decided by percentage.

 

18. Baseball

 

a. Games are official after 5 innings of play. If the home team is leading, the game is official after 4.5 innings of play. The Money Line is paid on the official result of the game as ratified by the official MLB governing body.

 

b. For Run Line betting, the game needs to go 9 innings or 8.5 innings if the home team is ahead for bets to stand.

 

c. For Run Totals betting, the game needs to go 9 innings or 8.5 innings if the home team is ahead for bets to stand, with the exception being that at any time the Run Total is exceeded, the wager is official.

 

d. Should either of the nominated pitchers withdraw before throwing a pitch, all single wagers are void and refunded whilst affected multiple wagers will be recalculated excluding that leg.

 

e. If a game is abandoned or postponed to another date, wagers stand provided the match is played within 24 hours. If the match does not resume in that timeframe, single wagers are void and refunded, whilst affected multiple wagers will be recalculated excluding that leg. If a match has a change in innings played from originally scheduled all bets will be void.

 

f. First Half wagers are based on the first 5 innings, and the full 5 innings must be played, unless the home side is in front after 4.5 innings. In the event any market lands on the flat number, even if 0.0, all bets on the number will be a push.

 

g. For First Innings wagers, both teams must complete their first innings for bets to stand.

 

h. Any bets placed on the Home v Away for the days play, i.e. winning side or total runs for the day, will be void is any game on that designated day does not reach its natural conclusion. I.e. the game must run at least 8.5 innings. If any game is cancelled or postponed then all bets are also void. The bet is void regardless if the days totals have already been exceeded. If there is a pitching change this does not affect settlement for total” days” bets.

 

i. In the event of double-headers in the Australian Baseball League (ABL) or any other applicable league, all Game #1 are 7 inning games and are priced and settled accordingly. In the event of the match being scheduled for the full 9 innings all normal rules apply.

 

j. If any match is scheduled for 7 innings (or any other match length) by the leagues governing body, and the match is not shortened due to weather or any other reason in play, all bets will stand even if there is nothing specified on the game itself.

 

19. Basketball

 

a. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.

 

b. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).

 

c. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.

 

d. Overtime counts for all markets except for markets that strictly specify on the result within a quarter/half. (For example, 4th quarter winner, 2nd Half total points etc).

 

e. All bets are settled on the outright result (including overtime if required). Quarter & Half markets require the entire quarter or half to be played in full for bets to stand.

 

f. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price.

 

g. Match Winner & Total Points Double & includes overtime.

 

h. Line & Total Points Double includes overtime.

 

i. Highest scoring half wagers include overtime for the second half.

 

j. Outright markets include the playoffs unless otherwise specified. Conference Winner and Tournament winner bets will be settled at the end of the play-offs. Conference rankings at the end of the regular season do not count. Division winner markets are regular season markets.

 

k. In all player performance markets, selected player must take the court for bets to stand. Final player performance statistics include overtime Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.

 

l. In the event of a tie within season long player statistic markets, dead heat rules apply. All players are available to be quoted for if not listed on site. If a player not listed in a market wins, that player falls under the “Quote Others” option and all bets on any other players will be deemed as losing bets.

 

Basketball – Australia

 

a. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.

 

b. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).

 

c. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.

 

d. Overtime counts for all markets except for markets that strictly specify on the result within a particular quarter (For example, fourth quarter winner, fourth quarter total points etc).

 

e. All bets are settled on the outright result (including overtime if required). Quarter & Half markets require the entire quarter or half to be played in full for bets to stand.

 

f. Second Half markets do not include overtime.

 

g. Match Winner & Total Points Double includes overtime.

 

h. Line &Total Points Double includes overtime.

 

i. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price.

 

j. Highest scoring half wagers include overtime for the second half.

 

k. Outright markets include the playoffs unless otherwise specified.

 

l. In all player performance markets, selected player must take the court for bets to stand.

 

m. Final player performance statistics include overtime.

 

n. Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.

 

o. Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.

 

p. In the event of a tie within season long player statistic markets, dead heat rules apply. All players are available to be quoted for if not listed on site. If a player not listed in a market wins, that player falls under the “Quote Others” option and all bets on any other players will be deemed as losing bets.

 

Basketball – Other

 

a. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.

 

b. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).

 

c. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.

 

d. Overtime counts for all markets except for markets that strictly specify on the result within a particular quarter. (For example, fourth quarter winner, fourth quarter total points etc).

 

e. All bets are settled on the outright result (including overtime if required). Quarter & Half markets require the entire quarter or half to be played in full for bets to stand.

 

f. Second Half markets do not include overtime.

 

g. Fourth Quarter markets do not include overtime.

 

h. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price. If the quarter or half markets finish on a draw, the dead heat rule will apply unless there is a draw option available.

 

i. Match Winner & Total Points Double includes overtime.

 

j. Highest scoring half wagers include overtime for the second half.

 

20. Boxing

 

a. Where a fight is abandoned or postponed, the bout must be fought within 14 days of the original scheduled date for wagers to stand. Once the 14 days have expired, all single wagers are void and refunded. Affected multiple wagers will be recalculated excluding that leg.

 

b. All wagers on either fighter to win will be decided by the judges’ decision, which includes points, technical knockout (TKO), knock out (KO) or disqualification.

 

c. If a price is offered for the Draw, in the event of a Draw all wagers on either boxer to win will all be losing bets and the Draw will be the winning option. If there is a “technical draw” determined by the referee due to an accidental cut or similar, then the bout is deemed a no contest and all wagers will be refunded.

 

d. In “Pick the Round” betting, if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.

 

e. If the scheduled number of rounds are changed, then all wagers are void and refunded.

 

f. The official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes to have been completed when the bell sounds signifying the end of the round.

 

g. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three-minute round. Thus, 9 and a half rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark.

 

21. Cricket

 

CRICKET

 

Match Betting

 

(a) All match betting will be settled in accordance with official competition rules.

(b) In matches affected by adverse weather, bets will be settled according to the official result. This includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) (c) If there is no official result, all bets will be void.

(d) In the case of a tie, if the official competition rules do not determine a winner then dead- heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.

(e) If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

(f) If a match is cancelled then all bets will be void if it is not replayed or restarted within 24 hours of its advertised start time.

 

Most Sixes

(a) In One Day Internationals and other 50 over limited overs matches, Most Sixes bets will be void if the scheduled number of overs for the innings is reduced by 10.1 or more overs after the bet was placed.

(b) In Twenty20 matches Most Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 4.1 or more overs after the bet was placed unless settlement of the bet is already determined.

(c) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

(d) Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.

(e) Sixes scored in a super over do not count

 

Highest Opening Partnership

(a) If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.

(b) For settlement purposes, a batsman retiring hurt does not count as a wicket.

(c) In One Day Internationals and other 50 over limited overs matches, Highest Opening Partnership bets will be void if the scheduled number of overs for the innings is reduced by 10.1 or more overs after the bet was placed.

(d) In Twenty20 matches Highest First Wicket Partnership bets will be void if the scheduled number of overs for the Innings is reduced by 4.1 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.

(e) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

(f) In First Class matches the market refers only to each team’s first innings.

Individual Player Performance
(a) Players named in the starting eleven that do not bat/bowl are deemed to have taken part and bets on any such players are losers. Bets placed on any player not named in the starting eleven will be refunded.

 

Top Team Batsmen

(a) The result of this market is determined on the batsman with the highest individual score for their Team in the match.

(b) In Test or First Class Matches Top Team Batsman bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion. This market will be resulted on first Innings only.

(c) In One Day Internationals and other 50 Over limited overs matches, Top Batsman bets will be void if the scheduled number of overs for the innings is reduced by 10.1 or more overs after the bet was placed

(d) In Twenty20 matches Top Team Batsman bets will be void if the scheduled number of overs for the Innings is reduced by 4.1 or more overs after the bet was placed.

(e) When two or more players score the same number of runs, dead-heat rules will apply.

(f) Runs scored in a super over do not count.

 

Top Team Bowler

(a) The result of this market is determined on the bowler with the most wickets for their team in the match.

(b) In Test or First Class Matches Top Team Bowler bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion. This market will be resulted on first Innings only.

(c) In One Day Internationals and other 50 Over limited overs matches, Top Team Bowler bets will be void if the scheduled number of overs for the innings is reduced by 10.1 or more overs after the bet was placed.

(d) In Twenty20 matches Top Team Bowler bets will be void if the scheduled number of overs for the Innings is reduced by 4.1 or more overs after the bet was placed.

(e) When two or more players take the same number of wickets, dead-heat rules will apply.

(f) Wickets taken in a super over don’t count.

 

Top Match Batsman

(a) The result of this market is determined on the batsman with the highest individual  in the match.

(b) In Test or First Class Matches Top Match Batsman bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion. This market will be resulted on first Innings only.

(c) In One Day Internationals and other 50 Over limited overs matches, Top Match Batsman bets will be void if the scheduled number of overs for the innings is reduced by 10.1 or more overs after the bet was placed

 (d) In Twenty20 matches Top Match Batsman bets will be void if the scheduled number of overs for the Innings is reduced by 4.1 or more overs after the bet was placed.

(e) When two or more players score the same number of runs, dead-heat rules will apply.

(f) Runs scored in a super over do not count.

 

Top Match Bowler

(a) The result of this market is determined on the bowler with the most wickets in the match.

(b) In Test or First Class Matches Top Match Bowler bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion. This market will be resulted on first Innings only.

 (c) In One Day Internationals and other 50 Over limited overs matches, Top Match Bowler bets will be void if the scheduled number of overs for the innings is reduced by 10.1 or more overs after the bet was placed.

(d) In Twenty20 matches Top Match Bowler bets will be void if the scheduled number of overs for the Innings is reduced by 4.1 or more overs after the bet was placed.

 (e) When two or more players take the same number of wickets, dead-heat rules will apply.

 (f) Wickets taken in a super over don’t count.

Player of the Match
(a) Will be settled on the officially declared man of the match.
(b) Dead-heat rules apply.
(c) If no man of the match is officially declared then all bets will be void.


Futures/Outrights
(a) Unless stated otherwise, all bets will stand regardless of postponements unless the official sporting governing body declares that the tournament/competition has been cancelled with no
official winner, in which case bets will be void.


Series Betting
(a) Outright bets on a series will stand so long as at least 50% of the scheduled matches for that series have been completed. If there is a reduction in the number of matches in a series by 51%,
either during or prior to its commencement, then bets on series result, top run-scorer and other markets not directly involving the series score will be void.
(b) For player bets regarding Most Runs, Most Wickets, Highest Innings etc: Players must have been in the starting eleven in at least 1 match in a series, regardless of if they face a delivery or bowl a delivery.

 

 

22. Cycling

 

a. Cycling bets are settled as per the official classification listing at the time of the podium presentation. Any overturned decisions are not recognised for betting purposes.

 

b. Outright markets are conducted on an “All-In” basis. No refunds will be given for non-starters. This will include any Group Betting where the number of competitors is 9 or more.

 

c. For any Head to Head bets, both cyclists must cross the starting line for bets to stand.

 

d. For any Head to Head bets, if a cyclist retires, the other cyclist who finishes the race is deemed the winner. If both cyclists retire, whoever retired second is deemed the winner. If this cannot be determined all bets are void.

 

e. For Team Matchups, all nominated riders of a team must start the event for bets to stand.

 

23. Darts

 

a. At least 3 legs must be played or bets will be void unless otherwise specified.

 

24. Golf

 

a. Bets are refunded for any player that does not tee off in any tournament.

 

b. All Tournament Betting includes any playoff holes.

 

c. For the Place portion of Each Way bets and other placing bets (i.e. Top 10), the dead heat rule will apply for players tied for the bottom position.

 

d. When a tournament is shortened, wagers will be settled on the official result regardless of the number of rounds played. If any bets have been placed at the conclusion of a day’s play in a tournament where there is no further play, those bets will be void and refunded.

 

e. If a tournament is officially abandoned or not completed within 14 days of commencement, all wagers are void unless a result has already been reached.

 

f. In all Tournament Group Betting and Tournament Head to Head markets (i.e. Tournament Head to Heads, Nationality, Tournament Group and Trio Betting), all players must complete 36 holes for bets to stand. Playoffs are excluded for betting purposes. All players must complete 18 holes for Round Match betting (i.e. Matchups, 2 & 3 Balls).

 

g. In any group market, the winner is the player who completes the most holes, and if the players have completed the same number of holes, the player with the lowest score is deemed the winner. In the event of a tie for the lowest score, the dead heat rule is applied.

 

h. For any market featuring a player to lead at the end of round, that round must reach completion for bets to stand.

 

i. In any Make/Miss the Cut market, the player must complete at least 36 holes for bets to stand.

 

j. A player is deemed to have made the Cut, if the player is eligible to play the round after the Cut is made even if the player chooses not to play on.

 

k. For top x markets, all bets are paid after the completion of the nominated regulation holes. i.e. if 6 players make a playoff, all 6 players get paid at 5/6 of the face value of the ticket for the purposes of top 5 betting.

 

l. A player is not deemed to have completed the holes played in a round if they are not awarded a score for the round completed. If they are disqualified but still receive an official score, the round is deemed complete.

 

25. Gridiron

 

a. All bets are paid on the official final score, which includes any overtime that is played unless otherwise specified.

 

b. All matches must run to the completion of the designated normal time period, in order for bets to stand.

 

c. If a game is abandoned, postponed to another date, the game must resume within 24 hours otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.

 

26. Handball

 

a. All bets are paid on the result from the official governing body. Match must run to completion for bets to stand otherwise all bets will be refunded.

 

27. Ice Hockey

 

a. For all NHL matches, all Match Winner, Line and Totals markets include any overtime and shootout. If a shootout takes place to decide the outcome of a match, only one goal will be awarded to the winning team. The only market to be resulted at the conclusion of normal time is the Regulation Winner market.

 

b. All matches must run to the completion of the designated normal time period in order for bets to stand.

 

c. If a game is abandoned, postponed to another date, the game must resume within 24 hours otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.

 

28. Mixed Martial Arts

 

a. Where a match is abandoned or postponed, the bout must be fought within 14 days of the original scheduled date for wagers to stand. Once the 14 days have expired, all single wagers are void and refunded. Affected multiple wagers will be recalculated excluding that leg. The exception to this rule will be if the bet was placed when the fight was still in the ‘unconfirmed fights’ list in which case the bets will stand until the date in the comment on the specific event expires.

 

b. All wagers on either fighter to win will be decided by the judges’ decision, which includes points, technical knockout (TKO), knock out (KO) or disqualification.

 

c. If a price is offered for the Draw, in the event of a Draw all wagers on either boxer to win will all be losing bets, and the Draw will be the winning option. If there is a “technical draw” determined by the referee due to an accidental cut or similar, then the bout is deemed a no contest and all wagers will be refunded. If there is no draw listed in the betting then dead heat rules apply, and all bets are paid as half face value.

 

d. In “Pick the Round” betting, if a fighter fails to answer the bell, the fight will be deemed to have ended in the previous round.

 

e. If the scheduled number of rounds is changed, then all wagers are void and refunded.

 

f. The official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes to have been completed when the bell sounds signifying the end of the round.

 

g. For all stat based markets and for any official ruling, ufc.com will be the source of all results.

 

h. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five-minute round. Thus, 2 and a half rounds would be two minutes and thirty seconds of the 3rd round.

 

29. Motor Racing

 

a. All bets placed on Motor Racing are settled as per podium presentation. Any overturned decisions after the podium presentation are not recognised for betting purposes.

 

b. All outright markets are conducted on an “All-In” basis. Therefore, no refunds are paid on any competitor who is a non-starter.

 

c. For Head to Head matchups, both drivers must cross the starting line for bets to stand.

 

d. On Safety Car “Yes/No” markets, a virtual safety car will not count as a Safety Car.

 

e. The Dead Heat rule will apply to first retirement bets, where more than one competitor retires on the same lap number.

 

30. Netball

 

a. All bets on Match Winner, Line and Totals markets are paid on the official final score, which includes any overtime that is played unless otherwise specified.

 

b. All matches must run to the completion of the designated normal time period, in order for bets to stand.

 

c. All Margin Bets and Half Time/Full Time Doubles are paid on the result at the end of normal time. Extra time is not included.

 

d. If a match finishes in a draw and no extra time is played, all head to head bets are paid under the Dead Heat Rule. i.e. all bets are paid at half face value of the ticket.

 

e. If a game is abandoned, postponed to another date, the game must resume within 24 hours, otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.

 

31. Rugby League

 

a. Payouts are based on the official declared result.

 

b. Full Time markets include any extra time.

 

c. Normal Time markets do not include any extra time.

 

d. Second Half markets do not include any extra time.

 

e. Dead heat rules apply to any head to head bet that doesn’t offer a draw or equivalent option.

 

f. When a match is abandoned or postponed and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any multi bet will be recalculated to exclude that leg.

 

g. For Time of First/Last Try Markets, payouts are based on the official clock.

 

h. All Try Scorer bets are based on who is recorded as the try scorer on the official NRL site. Even in the event of a Penalty Try if a player is awarded the try, they will be credited with the try for betting purposes. If no player is credited with a try, and only deemed a” Penalty Try” then this try is not counted in any player try scoring markets.

 

i. Any bet on a player is refunded if they are not in the squad of 17.

 

j. All bets stand regardless of venue change.

 

k. Any bets placed on the ‘Most Losses’ market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes. In the event of more than one team having the same number of losses, the position will be determined by “For and Against” as published by the governing body.

 

l. All bets placed on the Top-NSW and Top Non-NSW markets include any finals action. If more than one team gets eliminated in the same week of the finals then Dead Heat Rules Apply.

 

m. All bets placed on the Halfway leader market are decided at the halfway point of the season, unless a specific round is nominated. If two or more teams are on the same amount of competition points, the team with the best for and against are deemed the winner of this market.

 

32. Rugby Union

 

a. Payouts are based on the official declared result, including the end of any additional extra time. If the result of a match is a Draw after extra time, Dead Heat rules apply for Head to Head markets. Conditions do apply to some specific markets, namely with a Draw as any option. HT/FT Doubles and all Margin Bet types are resulted at the end of normal time, excluding any extra time played. A price for the Draw will always be included in Margin Betting.

 

b. When a match is abandoned or postponed and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any MultiBet will be recalculated to exclude that leg.

 

c. If a match does not commence or is cancelled prior to the conclusion of the 1st half, all bets are VOID regardless of the official result. If a match is abandoned in the second half, the match result is paid and all other markets are void unless there has been an unconditional outcome reached.

 

d. Any bets placed on the ‘Most Losses’ market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes. In the event of more than one team having the same number of losses the position will be determined by “For and Against” as published by the governing body.

 

e. For Time of First/Last Try Markets, payouts are based on the official clock.

 

f. Any bet on a player is refunded if they are not in the squad of 22.

 

g. In the case of a Penalty Try being the First Try – all First Try Scorer bets carry over to the 2nd Try. If a Penalty Try is the Last Try, all Last Scorer bets pay on the 2nd last Try Scorer.

 

h. All bets stand regardless of venue change.

 

i. For Six Nations betting, the grand slam refers to a victory against all other teams in the competition. The Triple Crown refers to one of England, Scotland, Ireland or Wales defeating the three other teams in the market. Draws are not considered victories.

 

j. For the purposes of determining the outcome of any Try Conversion market, a penalty try will not be considered if 7 points are automatically awarded (no conversion attempt). In this case, the outcome of any Try Conversion market will be determined based on the occurrence of the next 5 point try scored where a conversion attempt is made.

 

33. Snooker

 

a. For bets to stand both players must start the match and the match must run to completion.

 

34. Soccer

 

a. All bets are paid on the result at the end of normal time. This includes any injury time added by the referee. Extra time and penalty shootouts do not count in determining the final result of any match where a Draw price is quoted.

 

b. For some matches, a ‘To Qualify/Progress or Tournament Winner’ market may be available. For these markets, no Draw price is quoted therefore the result is paid at the conclusion of the match whether that be in normal time, extra time or after a shootout.

 

c. All exotic markets unless specified are always paid at the conclusion of normal time (including injury time).

 

d. When a match is abandoned or postponed and played within 2 days of the original scheduled date, all bets stand. Once the 2 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any MultiBet will be recalculated to exclude that leg.

 

e. In the event a match does not run for 45-minute halves (plus injury time) all bets on the match are void, unless the length of the halves is known well in advance of betting and the odds are priced accordingly.

 

f. For all “First Goal Scorer” markets, “To Score A Goal” markets, etc. – if no goals are scored all bets are resulted as a loss. For the avoidance of doubt, first goal scorer bets on players who fail to take the field, or enter the field after the first goal or any goal has been scored are deemed as losing bets.

 

g. For the purposes of First Goal Scorer/ Any Time Goal scorer markets etc, an Own Goal is ignored for these markets. In the case of” First Goal Scorer” all bets carry over to the second goal scorer. In the event there are no further goals scored all bets are deemed losers. For all other player-based goal scorer markets any own goal scored is ignored.

 

35. Surfing

 

a. All bets stand regardless of the length of any delay or change of venue.

 

b. All outright markets are based on an ‘All-In’ basis. No refunds will be given for non-starters.

 

c. For each-way betting, dead heat rules apply for surfers knocked out in the semi-final stage.

 

d. For Heat Betting, all surfers in that heat must enter the water for bets to stand.

 

36. Swimming

 

a. Betting on the winner of an event is offered on an “All-In” basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meet.

 

b. All bets will be paid on the official result as per the podium presentation. However, if a protest occurs and the official results change inside of 24 hours, then the event will be re-settled. No doping cases will be considered and as such, the result available 24 hours after the event will be deemed binding regardless of further protests or changes to the official result.

 

c. A participant that is disqualified due to an infringement (e.g. False Start) will be deemed to have taken part in the event.

 

37. Tennis

 

a. A match is deemed to have started with the first serve of the match. Tennis outright bets are accepted” all in” and if a player withdraws before or during a tournament the bet stands.

 

b. In the event of a match not taking place or if a player is given a walk over, bets on this match are void.

 

c. In the event of a change in the number of sets to be played, match bets, first set market bets will stand, all other markets will be void.

 

d. If a player withdraws or is disqualified after the first set has been completed, the player progressing to the next round or who is awarded the match by the umpire will be considered the winner and all head to head wagers will be paid as such. If the first set has not been completed, all match bets will be void.

 

e. If a match does not run to conclusion, any markets (except for match betting) that are not unconditionally determined will be void.

 

f. For any wager on handicap or total games, the match must run to conclusion or bets will be void, except if the result of either option is already determined.

 

g. All bets on the ‘Set Betting’ market are void if the match does not run to completion. Except if there is no possible chance of the bet being successful. i.e. Back player X to win 2-0 and already lost first set prior to retiring.

 

h. 1st Set Score and 1st Set Winner bets are finalised upon completion of the first set regardless if the remainder of the match runs to completion.

 

i. For the avoidance of doubt, it is possible for a player to lose the match but cover a minus handicap. i.e. Player A is -1.5 – if they lose the match 67, 60, 67 they will still cover the minus handicap.

 

j. If a player retires and no tie break already played, then the market is void. If a tie break has already been played, the market is paid as yes.

 

k. If a retirement occurs before the completion of the 2nd set in a best of 3 set match, or before the completion of the 4th set in a best of 5 set match, bets on the ‘Number of Sets’ market are void. If a retirement occurs after the completion of the 2nd set in a best of 3 set match, the ‘Number of Sets’ market will be resulted as a 3-set match. If a retirement occurs after the completion of the 4th set in a best of 5 set match, the ‘Number of Sets’ market will be resulted as a 5-set match.

 

38. Same Game Multis

 

SGM BASKETBALL

 

1.SELECTION AND BET RESULTS

 

All basketball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.

 

2.OVERTIME

 

All basketball matches will be settled on the official declared result including any overtime.

 

3.SECOND HALF/ FOURTH QUARTER MARKETS

 

All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.

 

4.PLAYER-SPECIFIC MARKETS

 

All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting line-up (or bench) and never took to the court, the selection and therefore bet would be void.

 

BetBuilder Wagering Rules Basketball

 

POSTPONED AND INCOMPLETE MATCHES Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded.

 

6.ABANDONED MATCHES

 

If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

 

(a).SGMs will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

 

(b).If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

 

(c).If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

 

(d).If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

 

7.VENUE CHANGES

 

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

 

SGM RUGBY LEAGUE

 

1.SELECTION AND BET RESULTS

 

All rugby league SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.

 

2.EXTRA TIME

 

All rugby league matches will be settled on the official declared result including any extra time.

 

3.SECOND HALF MARKETS

 

All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.

 

4.PLAYER-SPECIFIC MARKETS

 

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting line-up (or substitutes) and never took the field, the selection and therefore bet would be void.

 

BetBuilder Wagering Rules – Rugby League

 

POSTPONED AND INCOMPLETE MATCHES

 

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded.

 

6.ABANDONED MATCHES

 

If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

 

(a).SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

 

(b).If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

 

(c).If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

 

(d).If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

 

7.VENUE CHANGES If the venue of a match is changed from the one advertised, all bets on that match will be voided.

 

SGM AFL

 

1. SELECTION AND BET RESULTS

 

 

All AFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A

selection that does not win, unless explicitly specified within this document, will be settled as a

loser. For instance, selections on a team to win a match where the game finishes in a draw, whether the

final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter or half finishes scoreless, then goal or point-scoring selections such as First or Last Goal scorer for that

period will be settled as losers.

 

2. EXTRA TIME

 

All AFL matches will be settled on the official declared result including any extra time.

 

3. SECOND HALF / FOURTH QUARTER MARKETS

 

All second half and fourth quarter market selections do include extra time if it occurs. For example,

a total second half points selection would include the points scored in both the second half and

extra time.

 

4. PLAYER-SPECIFIC MARKETS

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to kick a goal in the second half would be active (and therefore settled as a loser) if that player played the first two

minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game

commenced, was withdrawn from the starting line-up (or interchange/emergencies) and never took the field, the selection and therefore bet would be void.

 

BetBuilder Wagering Rules – AFL

 

5. POSTPONED AND INCOMPLETE MATCHES

 

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the

48 hours have expired, all bets are void and stakes will be refunded.

 

6. ABANDONED MATCHES

 

If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed

matches as described above. If it is abandoned after commencing but before its natural end point,

the following rules apply:

 

(a). SGMs will be void if they include at least one selection involving a player who has not

yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

(b). If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points

selection and a certain player to kick a goal, in a game where the required points have been reached and the player did kick a goal before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on

either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

 

(c). If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in

question had been irrevocably concluded. For example, an SGM including a first goal scorer selection, in a game where a different player kicked the first goal and the match

was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

 

(d). If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

 

7. VENUE CHANGES

 

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

 

SGM Rugby Union

 

1. SELECTION AND BET RESULTS

 

All rugby union SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.

 

2. EXTRA TIME

 

All rugby union matches will be settled on the official declared result including any extra time.

 

3. SECOND HALF MARKETS

 

All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.

 

4. PLAYER-SPECIFIC MARKETS

 

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.

 

5. POSTPONED AND INCOMPLETE MATCHES

 

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded.

 

6. ABANDONED MATCHES

 

If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

 

A) SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

 

B)  If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

 

C) If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

              

D) If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided

 

7. VENUE CHANGES

              

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

 

NFL SGM

 

1. SELECTION AND BET RESULTS

 

All NFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1 st Half Touchdown) will be settled as losers.

 

2. OVERTIME

 

All NFL matches will be settled on the official declared result including any overtime.

 

3. SECOND HALF / FOURTH QUARTER MARKETS

 

All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.

 

4. PLAYER-SPECIFIC MARKETS

 

All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.

              

5. POSTPONED AND INCOMPLETE MATCHES

 

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded.

 

6. ABANDONED MATCHES

 

If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

 

A) SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

 

B) If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

 

C) If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

 

D) If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

 

7. VENUE CHANGES

 

If the venue of a match is changed from the one advertised, all bets on that match will be voided

 

SGM Ice Hockey

 

1. SELECTION AND BET RESULTS

 

All ice hockey SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner.

A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime(playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goalscoring selections such as First or Last Goalscorer for that period will be settled as losers.

 

2. OVERTIME / SHOOTOUTS

 

All ice hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.

 

3. THIRD PERIOD MARKETS

 

All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout.

 

4. PLAYER-SPECIFIC MARKETS

 

All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the rink during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the third period would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the ice during the third period. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took the ice, the selection and therefore bet would be void.

 

5. POSTPONED AND INCOMPLETE MATCHES

 

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded.

 

6. ABANDONED MATCHES

 

If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

 

A) SGMs will be void if they include at least one selection involving a player who has not yet entered the rink as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

 

B) If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

 

C) If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

 

D) If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

 

7. VENUE CHANGES

 

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

 

SGM Cricket

 

1A. General Twenty20 Cricket BetBuilder Betting Rules

 

1.1a Any reference to ‘bet’ or ‘betslip’ refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ is in reference to one selection within the related bet. A BetBuilder bet is the aggregate bet compromised of all constituent selections.

 

1.2a BetBuilder bets placed on Twenty20 Cricket are not inclusive of any ‘Super Over’. Any reduced amount of play in the match (one ball or more), due to weather or otherwise, will deem any currently active betslip to be void. An active betslip is defined as a betslip that has not already achieved a settlement status at the time of the confirmation of reduced overs. Please refer to 3.1 for full ‘affected/limited over’ rulings.

 

1b. Selections and Bet Results

1.1b All cricket SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

1.2b For instance, selections on a team to win a match where the game finishes in a tie or draw, regardless of whether the final result has been determined with or without extra innings or Super Overs, and even where the tie or draw may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Team to hit most sixes’ selections where neither team hits a six will be settled as losers, regardless of whether a ‘Neither team will hit a six’ selection was available as an alternate selection or not. If an innings finishes without any wickets being taken, then wicket-taking selections such as ‘First wicket-taker’ for that innings will be settled as losers. ‘Dead heat’ results such as ‘Player to top-score for his/her team’, where the highest score on the team was jointly reached by two more or players, will likewise be settled as losers

 

2. Settlement Rulings

 

2.1 If a player in the bet does not take any part in the match, then the whole bet will be made void, regardless of the rest of the selections within the bet. If the player takes to the pitch, then all player related bets will be settled accordingly as win/loss. ‘Player A to get 1+ Six’ would be a losing selection if he participates in fielding but does not bat. ‘Player B to get 1+ Wicket’ would be a losing selection if he takes any part in the match regardless of whether he bowls. This ruling refers to any player related markets. Please refer to section 5 (Market Rulings) for player related market breakdowns and rulings.

 

2.2 Any betslip containing one or more losing selections will be settled as a loser, except for bets containing one or more players that do not take any part in the match - which will be settled as a void regardless of the other selections. All selections must be winners for the entire betslip to be settled as a winner.

 

2.3 If all the selections within the bet are valid (all players involved within the bet take part within the match), any losing selection within the bet will deem the entire bet a losing bet. A winning slip must be comprised of winning selections only.

 

2.4 In the event of a batsman retiring for any reason, all relevant batting markets for this batsman will be settled on the runs at the time of their retirement.

 

2.5 Any markets ending in a ‘dead heat’ will be deemed as a loser. For example, if you are to bet Player A ‘Top bat for his team’ and both him and Player B are top run scorers on the joint number of runs for their team– this would constitute a loser.

 

2.6 All ‘Team Runs’ markets will stand independent of the toss result. For example, ‘Over 150 Team A Runs’ is resulted even when Team B bat first and achieve a total of 140 runs.

 

2.7 For any obvious pricing errors, we reserve the right to cancel/void any bets placed at that wrong price. We also reserve the right to cancel/void any bets on events where the venue is changed after the publication of odds.

 

2.8 For matches played at a neutral venue, all bets will still count regardless of the order the teams are listed and whether we have indicated it is as being played at a neutral venue (except in the situation of an obvious pricing error, please refer to 2.7)

 

2.9 All markets will be settled on the result of the match on the day that it is played and completed. Any results that are changed retrospectively will not alter the settlement of the market.

 

3a. Extra Innings / Super Overs / One-Over Eliminators

 

BetBuilder bets placed on cricket matches are not inclusive of any extra innings, Super Overs, One- Over Eliminators, or equivalent methods for determining winners of tied matches. Match winner selections, along with all other markets, will be settled inclusive only of the regular match innings (i.e. 20 overs per team for Twenty20 games – if a match is tied and goes to a Super Over, the match will be settled as a tie, regardless of the outcome of the Super Over). BetBuilder Wagering Rules – Cricket 2

 

3b. Reduced / Limited Overs

 

Any reduced amount of play in a cricket match (one ball or more), due to weather or any other causes, will cause all currently active betslips to be voided. For the purposes of this rule, an active betslip is one that has not already achieved a settlement status at the time of the confirmation of reduced overs, as per the same parameters in Section 6 of this document relating to betslips in abandoned matches.  

 

4. Postponed, Incomplete and Abandoned Matches

 

4.1 Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded. Matches where the start date/time has been altered well in advance (e.g. to ease fixture congestion) may not be classified as postponed, at Sportcast’s discretion. Decisions made in this regard will be communicated to all clients by Sportcast in a timely fashion.

 

4.2 Matches where the start date/time has been altered well in advance (e.g. to ease fixturecongestion) may not be classified as postponed, at Sportcast’s discretion. Decisions made in this regard will be communicated to all clients by Sportcast in a timely fashion.

 

4.3 If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

BetBuilder Wagering Rules – Cricket

4.3a. SGMs will be void if they include at least one selection involving a player who has not yet entered the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

4.3b. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total runs selection and a certain player to hit a six, where that runs total has been reached and the player in question did hit a six before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total runs selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

4.3c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a team to win the toss selection, where the other team won it and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4.3d. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total runs selection, in a game abandoned while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

4.3e. As per Section 3 of the document, the parameters for betslips in abandoned matches also apply to matches where total overs are reduced. As such, at the time of confirmation of the reduction, bets where every selection has already won or at least one selection has irrevocably lost will be resulted as winners or losers respectively, and all other bets will be voided

 

5a. Market Rulings

 

5.1a Who will win? – You are betting on the result, e.g. Team A, Draw or Team B. This market is only settled upon full completion of the match (full 20 overs per team only). This selection will be voided if

 

5.2a Who will score 10+/20+ runs? – You are betting that a nominated player will score 10+/20+ runs.

 

5.3a Who will be top bat? – You are betting on who will be the top batsman in the match. As stated in 2.5, any dead heats will be classed as a losing selection. If an unquoted player wins top bat, all offered selections will be deemed as losing selections.

 

5.4a Who will be top bat for their team? – You are betting on who will be the top batsman for their respective team. As stated in 1.6, any dead heats will be classed as a losing selection. If an unquoted player wins top bat for their team, all offered selections will be deemed as losing selections.

 

5.5a Who will take a wicket– You are betting on a bowler to take a wicket. A run out will not be classified as a wicket for the player who ran the batsman out. A ‘Mankad’ runout whereby the bowler runs out the non-striking batsman will not count as a wicket for the bowler.

 

5.6a Who will hit a six? – You are betting on a nominated player to hit a six when batting. This is any one individual ball that the batsman achieves six runs from. These runs must be attributed to the batsman, extras are not included.

 

5.7a Who will hit a four? – You are betting on a nominated player to hit a four when batting. This is any one individual ball that the batsman achieves four runs from. These runs must be attributed to the batsman, extras are not included.

 

5.8a How many runs will a player score? – You are betting on a nominated player to score an amount of runs in their innings. If the player does not achieve the number of runs nominated, regardless of whether the player batted in the match then this selection would be a loser

 

5.9a How many sixes will a player hit? – You are betting on a nominated player to hit a nominated number of sixes when batting. One six is any one individual ball that the batsman achieves six runs from. These runs must be attributed to the batsman, extras are not included.

 

5.10a How many fours will a player hit? – You are betting on a nominated player to hit a nominated number of fours when batting. One four is any one individual ball that the batsman achieves four runs from. These runs must be attributed to the batsman, extras are not included.

 

5.11a How many wickets will a player take? – You are betting on whether a bowler will take the nominated number of wickets specified.

 

5.12a Which team will get the highest opening partnership? – You are betting on which team will get the highest opening partnership score. This is the team who have the most runs at the point of the first wicket being taken.

 

5.13a Which team will hit the most fours? – You are betting on which team will hit the most fours in the match. Any one individual ball where the batsman achieves four runs will be counted as a four to their team for settlement purposes.

 

5.14a Which team will hit the most sixes? – You are betting on which team will hit the most fours in the match. Any one individual ball where the batsman achieves six runs will be counted as a six to their team for settlement purposes

 

5.15a How many team stats? – You are betting on a nominated number of the following events for your team:'

 

a) Sixes - Any one individual ball where the batsman achieves six runs will be counted as a six their team for settlement purposes.

b) Catches

c) Wickets

 

5.16a Which team will get the most? – You are betting on which team will get most of the following market-sets:

 

A) Catches

B) Wickets

C) Run Outs

 

5.17a How many runs? – You are betting on the total amount of runs in the match achieved by both teams combined.

 

5.18a How many match stats? – You are betting on a nominated number of the following events in the match:

 

a) Sixes - Any one individual ball where the batsman achieves six runs will be counted as a six in the match for settlement purposes.

 

B) Catches

 

C) Wickets

 

5.19a What will the winning margin be – You are betting on what the winning margin will be for each team. In the event of a reduced overs match, any selections from this market will be settled as void (as per 3.1).

 

5.20a How will the first wicket fall? – You are betting on the method by which the first wicket of the match will fall.

 

5.21a What else will happen? – You are betting on the following markets:

 

a) Super over - A super over, also known as a one-over eliminator, to be played in the match

 

b) 50 scored in the match – A player to achieve a score of 50 or more in the match.

 

c) Century scored in the match – A player to achieve a score of 100 or more in the match.

 

d) Hat-trick taken in the match – A bowler to take a ‘hat-trick’ in the match. A hat-trick is when a bowler successfully dismisses three batsmen with consecutive deliveries. The deliveries may be interrupted by an over bowled by another bowler from the other end of the pitch but must be three consecutive deliveries by the individual bowler.

 

e) Wicket taken in the 1st over – A wicket to be taken by the bowling team in the 1st over of the match.

 

5b. Specific Market Rulings

5.1b Retired batsman – in the event of a batsman retiring for any reason, all relevant batting markets for the batsman will be settled on his or her runs scored at the time of their retirement (as if they had been dismissed by the fielding team).

5.2b. Total team runs – all team total run markets stand regardless of the outcome of the toss. For example, in a Twenty20 match, ‘Team A to score 150+ runs’ is settled (as a loser) even when Team B bats first and scores a total of 140 runs.

5.3b. Who will be top scorer/bat for their team/in the match? – As per Section 1, any ties or dead heats in these markets will be settled as losing selections. If an unquoted/unpriced player is the top scorer, all selections in these markets will be settled as losers.

5.4b. Who will take a wicket? – These markets concern bowlers taking wickets. Run outs will not be classified as wickets for either the relevant bowler or for the player who ran the batsman out. ‘Mankad’ run outs, whereby the bowler runs out the non-striking batsman prior to a delivery, do not count as wickets for the bowler.

5.5b. Who will hit a four/six? – A four or six is any individual ball which the batsman scores four or six runs from, whether via boundaries or by running between the wickets. These runs must be attributed to the batsman (i.e. extras are not included).

5.6b. A hat-trick to be taken in a match – A hat-trick is defined as a bowler successfully dismissing three batsmen with consecutive deliveries (with run outs not counting as dismissals for this purpose). The deliveries may be separated across different overs from the same bowler (e.g. wickets on the 5th and 6th balls of a bowler’s over, and another on the 1st ball of his very next over), but must be three consecutive deliveries by the same player.

 

6. Venue Change

6.1 If the venue of a match is changed from the one advertised, all bets on that match will be voided.

 

7. PLAYER-SPECIFIC MARKETS

7.1 All player selections will be considered active if a player participates as an active player at any point of the relevant match, regardless of whether the selection in question references a specific phase of the match (i.e. batting/fielding/bowling) that the player may not have participated in. If a player never participates in the match at any point as an active player, selections specific to that player (and therefore the entire bet as per Section 1) will be void. For instance, a selection on a certain player to hit a six or take a wicket would be active (and therefore settled as a loser) if that player only participated in the game as a substitute fielder, and did not bat or bowl in the match. However, if that player was injured shortly before the game commenced, was withdrawn from the team and never took the field, or was an unused substitute, the selection and therefore bet would be void.

 

SGM Football

 

1. General Football Betting Rules

 

1.1 BetBuilder bets placed on Football apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and/or Penalties. For all bets containing such wording, the remaining selections in the bet will be settled on the match[i] (90 minutes plus injury time) result, unless stated otherwise. Match officials determine whether the full 90 minutes and injury time is to be played or has been played, all bets are active unless the match is deemed as abandoned (please refer to 1.7).

 

1.2 Any reference to ‘bet’ refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ is in reference to one selection within the related bet. A BetBuilder bet is the aggregate bet compromised of all constituent selections.

 

1.3 If a player in the bet does not take any part in the match, then the whole bet will be made void, regardless of the rest of the selections within the bet. This rule refers to any player related markets involving both goals and cards. Please refer to section 2 for period related player selections.

 

1.4 If all the selections within the bet are valid (all players involved within the bet take part within the match), any losing selection within the bet will deem the entire bet a losing bet.

 

1.5 For any obvious pricing errors, we reserve the right to cancel/void any bets placed at that wrong price. We also reserve the right to cancel/void any bets on events where the venue is changed after the publication of odds.

 

1.6 All markets will be settled on the result of the match on the day that it is played and completed. Any results that are changed retrospectively, for example: dubious goals panel reviews, results reversed for ineligible players, will not alter the settlement of the market.

 

1.7 If an event is abandoned, any selections where the outcome has already been decided e.g. halftime result or first team to score, will stand. All other selections will be made void regardless of the score-line at the time of abandonment. Abandoned matches will be deemed to be matches which do not reach their natural conclusion by midnight local time. Matches where a referee removes the players from the field of play for a temporary period, but the remaining minutes of play take place by midnight local time on that same day, will not be deemed as abandoned.

 

1.8 If an event is postponed before the kick off and subsequently rescheduled to be played less than 48 hours from the original kick off, all bets will stay active and will be settled upon the result of the rescheduled event. If an event is postponed before the kick-off and subsequently rescheduled to be played more than 48 hours from the original kick off, all bets will be voided.

 

1.9 Any event where the kick-off date/time has been altered well in advance (e.g. to accommodate live TV or to ease fixture congestion) will not be classed as postponed.

 

1.10 For matches played at a neutral venue, all bets will still count regardless of the order the teams are listed and whether we have indicated it is as being played at a neutral venue (except in the situation of an obvious pricing error, please refer to 1.3).

 

2. Bet Period Rules

 

2.1 All below periods (2.2-2.7) are periods that can be taken with markets (3.1-3.22). For example, a bet containing: 90mins (2.2) period with Who will win? (3.1), you are betting on the result over the entirety of the match (90 mins plus injury time).

 

2.2 90 mins – This refers to the entirety of the match. All bets involving 90 min selections apply to 90 minutes plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.

 

2.3 1st 10 mins – This refers to the first 10 minutes of the match (00:00 and 09:59). For example, a corner awarded in this period but not taken until after 10:00 will not count. Any event that occurs 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.

 

2.4 - 1st half – This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.

 

2.5 - 2nd half – This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.

 

2.6 - Each half – This refers to an event happening in both halves of the match. If the chosen event happens in neither half or within only one of the halves this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

 

• For any ‘each half’ period player related bets, if the player is to participate in any part of the first half then this selection will stand. If they are not to participate in the first half, then this selection will be voided.

 

2.7 - Either half – This refers to an event happening in one, or both halves of the match. If the chosen event doesn’t happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

 

• For any player related bets in relation with ‘either half’, if the player participates at any point in the match then this selection will stand. For example, for a player to score either half, if they score in the first half but do not play in the second half, this will be a winning selection. If they are not to participate in the match at all then this selection will be voided.

 

3. Bet Type Settlement Rules

 

3.1 Who will win? – You are betting on the result, e.g. Team A, Draw or Team B.

 

3.2 Who will score? – You are betting on whether a nominated player will score a goal.

 

• In abandoned matches, any player who has already scored at the time of abandonment will be settled as a winner (in relation to this market).

 

• If the named player does not take part in the match, bets on that player will be made void. If the player takes any part in the match, bets will stand.

 

• Own goals do not count.

 

3.3 Who will get carded? – You are betting on whether the nominated player will receive a Yellow or Red Card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count. If the player does not play, bets taken on the player will be made void.

 

3.4 How many corners? – You are betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is re-taken, it will only count as one corner. Extra-time does not count towards the total.

 

3.5 How many booking points? – You are betting on whether the total number of booking points is above or below the stated total. Extra-time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

 

• Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.

 

3.6 How many cards? – You are betting on whether total number of cards is above, below or exactly the stated total. Extra-time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

 

• Yellow Card = 1 & Red Card = 2. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. For example, a player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A player receiving two yellows and consequently a red card receives 3 cards for settlement purposes, also. A straight red on its own counts as 2 cards for settlement purposes.

 

3.7 Will both teams score? – You are betting on whether both teams will score at least one goal each.

 

3.8 What will the score be? – You are betting on what the score will be.

 

3.9 How many goals? – You are betting on how many goals will be scored.

 

• Whether the total number of goals will be above or below (over/under) the stated total. Exactly - How many goals exactly will be scored in the match, e.g. no goals, exactly 1 goal etc.

 

3.10 What else will happen? – You are betting on whether a nominated match event will occur (within 90 minutes plus injury time, Extra-Time and/or Penalties do not count), including:

 

a) Penalty awarded - Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.

 

b) Penalty missed - Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.

 

c) Penalty scored - Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.

 

d) 2+ penalties awarded - Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.

 

e) 2+ penalties scored - Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.

 

f) Free-kick goal - Whether a free kick will be scored. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.

 

g) Header goal - Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.

 

h) Outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area). Own goals are excluded, any other method of goal scored from outside of the penalty area will count, including free kicks.

 

i) Own goal - Whether an own goal will be scored.

 

j) Sending off - Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.

 

k) Woodwork - Whether the woodwork is hit during active play.

 

l) Go to extra time – Whether the match will go to extra-time after the 90 minutes, in applicable matches where extra-time can be played.

 

m) Go to penalties – Whether the match will go to penalties in applicable matches where this can happen. In all other scenarios other than when this is achieved, the selection would be a losing one.

 

3.11 How many team goals? – You are betting on how many goals a nominated team will score, including:

 

a) How many team goals - Whether the total number of team goals in the match will be above or below the stated total.

 

b) How many goals exactly the nominated team will score in the match, e.g. No Goals, Team A Exactly 1 Goal, Team B Exactly 3 Goals etc. (own goals are included)

 

3.12 How many goals will a team win by? – You are betting on by what margin a nominated team will win.

 

3.13 How many team booking points? – You are betting on whether the total number of booking points for your nominated team/teams is above or below the stated total. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total. Neither cards shown after the final whistle nor cards shown in extra-time count towards the total.

 

• Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 35 booking points.

 

3.14 How many team corners? – You are betting on whether the total number of corners taken by your nominated team/teams will be above or below the numbers quoted.

 

• Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is re-taken, it will only count as one corner. Extra-time does not count towards the total.

 

3.15 What else will happen to teams? – You are betting on whether a nominated match event will occur to a nominated team (within 90 minutes plus injury time, Extra-Time and/or Penalties do not count), including:

 

a) Team penalty taken - Whether a penalty will be taken over by your nominated team. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable.

 

b) Team penalty missed - Whether a penalty will be missed by your nominated team. This is any penalty taken that does not result in a goal from that kick by the nominated team. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.

 

c) Team penalty scored - Whether a penalty will be scored by your nominated team. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties scored but ordered to be retaken, the original penalty will not count.

 

d) Team 2+ penalties awarded - Whether two, or more, penalties will be taken by your nominated team. Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.

 

e) Team 2+ penalties scored - Whether two, or more, penalties will be scored by your nominated team. Penalties scored but ordered to be retaken, the original penalty will not count.

 

f) Team free-kick goal - Whether a free kick will be scored by your nominated team. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count.

 

g) Team header goal - Whether a header will be scored by your nominated team. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.

 

h) Team outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area by your nominated team. Own goals are excluded. Any goal from outside of the box will be classed as a winner, intentional or not. Free kicks are included.

 

i) Team sending off - Whether a player, for your nominated team only, is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or automatically resulting from 2 yellow cards.

 

j) Team clean sheet - Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc. would be winning selections.

 

k) First team to score – Which team will score the first goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.

 

l) Last team to score - Which team will score the last goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.

 

m) First corner – Which team will be awarded and subsequently take the first corner. If no corners are awarded in the specified period, this would be a losing selection.

 

n) Last corner – Which team will be awarded and subsequently take the last corner of the match. If no corners are awarded in the specified period, this would be a losing selection.

 

o) Most corners – Which team will take the most corners in the match. If the match corner count is level at full-time, the selection will be a losing one. Your nominated team needs to get more than the opponents for this to be a winning selection.

 

p) First card - Which team will be awarded the first card, yellow or red, in the match. If no cards are awarded in the specified period, this would be a losing selection.

 

q) Last card - Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, this would be a losing selection.

 

r) Most booking points – Which team will receive the most booking points in the match. If no booking points are awarded (no cards shown) in the match, this will be resulted as a loser. Your nominated team must receive more booking points than the opponent for this to be a winning selection.

 

• Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 35 booking points.

 

s) Most cards - Which team will receive the most cards in the match. If no cards are shown in the match, this will be resulted as a loser. Your nominated team must receive more cards than the opponent for this to be a winning selection.

 

• Yellow Card = 1 card & Red Card = 2 cards. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 3 cards. The maximum cards one player can receive is 3. A straight red card equates to 2 cards.

 

3.16 Which player will score first/last? – You are betting on which player will score the first/last goal within the match.

 

• Bets will be settled according to which player scores the first/last goal for their own team during the match.

 

• Own goals do not count. For example, if you have bet a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal, which is not an own goal, will be settled as the first goal scorer.

 

• In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.

 

• In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.

 

• If no goal is scored in the match, or only own goals have been scored in the match, any selections on a player to score first or last will be resulted as losing selections, if they have participated in the relevant time-frame as stated in the above two points.

 

3.17 How many player goals? – You are betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.

 

3.18 How will a player score? – You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):

 

a) Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.

 

b) Free Kick - the nominated player scores a direct free kick for their own team

 

c) Outside of the box – the nominated player scores from outside of the 18-yard penalty area for their own team. Free kick scored from outside of the box counts as a winning selection.

 

d) Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A re-bound from a penalty will not be classified as a goal scored by penalty.

 

3.19 Who will get carded or sent off? – You are betting on (for the carded element) whether a nominated player will receive a yellow or red card.

 

• You are betting on (for the sent off element) whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or 2 yellow cards and is therefore subsequently shown a red card.

 

• Cards shown before kick-off, during the half time interval or after full time will not count. Cards shown to players or officials who do not constitute active on-field players do not count.

 

a) First player carded – Which player will be awarded the first card, yellow or red, in the match. If no cards are awarded in the specified period, these selections will be losing selections.

 

b) First team player carded – Which player will be awarded the first card, yellow or red, for their team only in the match. If no cards are awarded in the specified period, these selections will be losing selections.

 

3.20 What is the double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with Team A winning, or a draw in order to be a winning selection.

 

3.21 Who will be ahead at half-time/full-time – You are betting on the result of the match at halftime and at full-time, both need to be correct in order to be a winning selection.

 

3.22 How many team cards? – You are betting on the number of cards for the nominated team during the match. Only cards shown to players on the pitch during active periods of the match will count, cards shown to managers or substitutes do not count.

 

• Only one yellow card will count for a second bookable offence. Two yellows that consequently lead to a red card will count as three cards total. The same applies for a yellow card followed by a straight red card. The maximum card count one player can be issued with is three.

 

• Cards shown before kick-off, during the half time interval or after full time will not count. Cards shown to players or officials who do not constitute active on-field players do not count.

 

3.23 How will a team win? – You are betting on different markets relating to how a team will win, including:

 

a) Winning margin - By what margin the nominated team will win by.

 

b) Win to nil - Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc. would result in this being a winning selection.

 

c) Win from behind - Whether the nominated team wins the match (or specified period) from behind.

 

d) Win in extra-time - Whether your nominated team wins the tie in extra-time. To be a winning selection your team must win the extra-time period (2 x 15 minutes plus injury time unless otherwise stated). If the match does not go to extra-time this will be a losing selection. If a fixture is postponed, normal postponed match rules apply. If a fixture is abandoned, normal abandoned match rules apply.

 

e) Win on penalties - Whether your nominated team wins the tie after penalties. Bets are settled only on fixtures that go to penalties. If the match does not go to penalties this will be a losing selection. If a fixture is postponed, normal postponed match rules apply. If a fixture is abandoned, normal abandoned match rules apply

 

f) Qualify - Whether your nominated team qualifies to the next round of the next round of fixtures in the specified tournament/cup/league. If a fixture is postponed normal postponed match rules apply. If a fixture is abandoned normal abandoned match rules apply. In the event of a forfeit or bye for either team, please refer to the postponed rules (1.8).

 

[i] Match refers to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and/or Penalties. Match officials determine whether the full 90 minutes and injury time has been played.

 

[ii] Active (in a match context) refers to periods of play within the match. Before the official start of the match, after the whistle for half-time up until the official start of the second half, and after the final whistle will not count as active periods. Active in reference to a player refers to a player on the pitch during the relevant periods of play within the match.

 

SGM BASEBALL

 

The following document details the rules under which all singles and same game multi (SGM) BetBuilder baseball bets will be settled.

 

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

 

1. SELECTION AND BET RESULTS

 

All baseball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where the game finishes in a tie or draw, whether the final result has been determined with or without extra innings, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to MLB as extra innings are played until a team wins, but may be applicable to other baseball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponements) will be resulted according to the rules outlined in sections 7 and 8 of this document.

 

2. EXTRA INNINGS

 

All baseball matches will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of bet settlement.

 

3. LISTED / DESIGNATED / NAMED PITCHERS

 

BetBuilder baseball bets do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the match commencing and after any bets have been placed, those bets will stand. Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore bets including those selections) will still be voided as per the rules for player-specific markets in section 4.

 

4. PLAYER-SPECIFIC MARKETS

 

If a player does not participate in a match, selections specific to that player (and therefore the entire bet) will be void. This rule is applied as follows:

 

1. Selections on hitting / batting markets will be active if the player in question gets at least

one plate appearance. If the player does not appear at the plate, these selections will be

treated as void.

 

2. Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.

 

3. Selections on pitching markets will be active if the player in question throws at least one

pitch in the game. If the player does not do so, these selections will be treated as void.

 

Player selections will be considered active or void per the rules above, regardless of whether a selection may reference a specific period of a match. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a match would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore bet would be void.

 

 

5. 7 INNINGS GAMES / DOUBLE HEADERS

 

Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), matches will be settled as normal in accordance with the rules outlined in this document (i.e. treated as regular rather than reduced-innings matches).

 

6. POSTPONED AND INCOMPLETE MATCHES

 

If a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all bets on the match will be void.

 

If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all bets will stand.

 

If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game and settled under the rules in sections 7 and 8 (all bets will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all bets will stand through any case of suspension, until the game is officially completed as per the relevant league/organisation.

 

7. REDUCED-INNINGS MATCHES

 

Where baseball games are shortened after the match has commenced (e.g. innings reduced due to bad weather), they will be settled according to the following rules:

 

1. Bets will be void if they include at least one selection involving a player who does not

participate in the game, as per the rules outlined in section 4. The rules outlined below

are all applied subject to and subsequent to the application of this rule.

 

2. If every selection within a bet on the game is already a winner where the fact of reduced

innings had no impact on the outcome of each selection, the bet in its entirety will be

treated as a winner. For example, a 2-leg bet containing an over total runs selection and

a certain player to hit a home run, in a game where the required runs total had been

reached and the player did hit a home run, and where the match was played with

reduced innings, will be treated as a winner. In this case, the game being played with

reduced innings had no impact on either selection. The same would not apply to an

under total runs selection where a game is shortened while the total score is still under

the chosen number, as the reduced innings would impact that outcome.

 

3. If a single selection of a bet has lost and a match is then shortened, the bet will be

treated as a loser, where regardless of the fact of reduced innings, the selection(s) in

question had been irrevocably concluded. For example, a bet including a first team to

score selection, in a game where the other team scored first and the match was

subsequently then played with reduced innings, will be treated as a loser. In this case,

the bet had already lost, and this outcome could not be affected in any way by whether

the game was subsequently shortened or not.

 

4. If there are no losing selections within a bet and at least one void selection on a match

where innings are reduced after commencement, the bet will be treated as void. This

rule applies where one or more selections are effectively undecided after the reduced

number of innings have been completed, and may still have won or lost if the full

amount of innings had been completed as scheduled. For example, a bet including an

over total runs selection, in a shortened game concluded while the total runs are still

below the required amount, will be treated as void. In this case, the total runs selection

was still undecided and may have won or lost but for the shortening of the match, so the

selection and therefore bet will be voided.

 

5. The only exception to the rules above is the Match Winner / Money Line / Head-toHead market result. This will be settled according to the official league result of the

match – if a game with reduced innings still ends in an official win/loss result per the

relevant league, the Match Winner market will be settled as such.

 

Matches concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the match is ended there) are not treated as shortened matches. They will be settled as per normal settlement rules and not by the rules presented in this section for matches with reduced innings. This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.

 

8. ABANDONED MATCHES

 

If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed matches as described in section 6. If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organisation, it will be settled under the rules in section 7 for reduced innings matches. This will include the settling of that official result under subsection 7.5.

If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organisation, it will be settled as per the rules in section 7 for reduced innings matches, but the Match Winner / Money Line / Head-to-Head market result will be settled as void.

 

9. VENUE CHANGES

 

If the venue of a match is changed from the one originally scheduled, bets will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, bets placed under the original home/away listing will be void.

 

 

### 39\. Minimum Bet Limits

 

Appendix A NSW Thoroughbred Fixed Odds Betting Limits

 

a. In this Appendix, a reference to “Night Race Meeting” means a race that starts after 4:00pm AEST or AEDT (whichever is applicable).

 

b. For Fixed Odds Win, Win and Place and Each Way wagers on NSW thoroughbred races placed after 9am AEST or AEDT (whichever is applicable) on the day of a NSW thoroughbred race; or after 2pm AEST or AEDT (whichever is applicable) on the afternoon of a NSW thoroughbred Night Race Meeting.

 

c. Subject to the exceptions below, Racing NSW has indicated that the following betting limits are required to be displayed (namely the maximum amount that RobWaterhouse.com is compelled to pay out to a client, having regard to the odds offered by RobWaterhouse.com, and the amount of any wager or series of wagers made at those odds) and are to apply to RobWaterhouse.com:

 

SAME RACE MULTI Terms and Conditions

 

1.1.1 Same Race Multi betting is available on selected Australian, New Zealand, UK & Irish Thoroughbred races and Australian & New Zealand Greyhound races.

 

1.1.2      Same Race Multi betting will become available for Australian and New Zealand Thoroughbred events after 09:30AM local track time, only once fixed odds win prices are available for the event. For UK & Irish Thoroughbred races, SRM will be available when Fixed Odds prices are published.

 

1.1.3      Same Race Multi betting will become available for Australian and New Zealand Greyhound events approximately one hour prior to event start time, only once fixed odds win prices are available for the event.

 

1.1.4      Same Race Multi betting is only available for races that have six or more runners in the race.

 

1.1.5      Should an event be resulted and the number of runners is less than six, all Same Race Multi bets will be deemed void and the stake refunded.

 

1.1.6      The maximum number of legs in a Same Race Multi bet is four.

 

1.1.7      Dead heat rules apply to Same Race Multi bets. In the event of a dead heat, the ticket will be paid out at face value divided by the number of dead heating selections per finishing position.

 

1.1.8      If one or more selections in the Same Race Multi bet are scratched, the Same Race Multi bet becomes void and the stake refunded.

 

1.1.9      If one or more selections are scratched in an event, but the selections are not part of a Same Race Multi bet, deductions will be applied as per the deduction methods outlined in our deductions table.

 

1.1.10   Cash Out is not available for Same Race Multi bets.

 

1.1.11   Price Bump is not available for Same Race Multi bets.

 

1.1.12   Same Race Multi prices are calculated based on the permutations of each selection in the bet and do not represent a multiplication of the odds for each selection.

 

1.1.13   If a Same Race Multi bet is combined with one or more bets to form a multi bet, if the Same Race Multi leg becomes void, the multi will be recalculated excluding that leg.

 

1.1.14   Except for Same Race Multi bets, Multi bets will not be accepted where the outcome of one part of the bet relates to the outcome of another. If a client advertently or inadvertently takes a related outcome in a multi bet, the bet shall be deemed void.

 

1.1.15 The maximum odds for a Same Race Multi bet is $10,001.

  

1.1.16 The maximum payout for Same Race Multi bets is as follows:

(a) Australian Thoroughbred Racing $25,000

(b) New Zealand, UK & Irish Thoroughbred Racing $10,000

(c) Australian Greyhound Racing $10,000

(d) New Zealand Greyhound Racing $10,000

 

1.1.17 The maximum payout amounts apply whether a customer places a single Same Race Multi bet, or a series of Same Race Multi bets containing the same selections. If a customer places a series of Same Race Multi bets using the same selections (irrespective of whether the bets are placed on different dates and using different odds), with the consequence that the total payout attributable to the Same Race Multi bets exceeds the maximum payout, the additional Same Race Multi bets will be deemed void and the stake refunded. At no stage will RobWaterhouse.com’s liability for a single or series of Same Race Multi bets involving the same selections exceed the maximum payout. RobWaterhouse.com reserves the right to apply the maximum payout limits across wagering accounts held by different customers (and to deem any Same Race Multi bets void and refund the applicable stakes) if it considers that Same Race Multi bets involving the same selections are being placed by customers acting in concert with one another.

 

1.1.18 RobWaterhouse.com reserves the right to suspend, change or cancel Same Race Multi bet availability at any time, including in respect of any events for which Same Race Multi betting has been advertised as being available.

 

Minimum Bet Limits

 

Race Type Bet (Win and/or Each Way/\*Win & Place

 

Metropolitan NSW Thoroughbred Races $1,000

 

(\*place component $400)

 

d. The exception to the above betting limits applying are:

 

i) where a Client’s Account is in debit or the Client has not provided sufficient funds to pay for the wager.

 

ii) where a Fixed Odds Win, Win and Place and/or Each Way wager is placed prior to 9am AEST or AEDT (whichever is applicable) on the day of NSW thoroughbred race or is placed prior to 2pm AEST or AEDT (whichever is applicable) for a NSW thoroughbred Night Race Meeting; or

 

iii) where RobWaterhouse.com has already accepted a Fixed Odds wager or a number of Fixed Odds wagers up to the betting limits on that horse from the Client and/or another Client (or Clients) acting as agent for that Client; or

 

iv) where there has been an official price fluctuation or RobWaterhouse.com’s price fluctuation has changed in which case RobWaterhouse.com is not required to accept any wager at the pre-changed price.

 

v) where the Client is not the beneficial owner of the wager and:

 

e. the Client has not provided RobWaterhouse.com with details of the beneficial owner; or

 

f. RobWaterhouse.com has already accepted a Fixed Odds wager or a number of Fixed odds wagers up to the betting limits mentioned above on that horse from the beneficial owner and/or another Client (or Clients) with the same beneficial owner.

 

vi) where the Client has been warned off or disqualified by Racing NSW; or

 

vii) where, in its absolute discretion, believes the Client has engaged in fraudulent activity; or

 

viii) where RobWaterhouse.com, in its absolute discretion, believes that the Client has breached a material condition of these Terms; or

 

ix) where RobWaterhouse.com, in its absolute discretion, believes acceptance of a wager may cause RobWaterhouse.com to breach its statutory obligations including but not limited to the Anti Money Laundering and Counter – Terrorism Financing Act 2006 (Cth) and any responsible gambling legislation; or

 

x) where RobWaterhouse.com, in its absolute discretion, believes that the Client has placed systematic multiple identical wagers with parties related or connected to the Client and/or from the same IP address; or

 

xi) where a wager has been placed by a Client who is an employee/associate (and/or his/her associates) of another licensed Australian wagering operator and RobWaterhouse.com reasonably believes that the wager was based on wagering information (including, but not limited to, wagering trends and wager placed with RobWaterhouse.com) that is not publicly available; or

 

xii) where any wager is contrary to the Australian Terms of Racing and the NSW Local Terms and Betting Terms; or

 

xiii) for any other integrity related reason.

 

g. RobWaterhouse.com reserves the right to require a Client to provide evidence of the Client’s bona fides, as set out in these Terms, before accepting a wager and reserves its rights generally as set out in these Terms to refuse to accept a wager, or to suspend, restrict or close a Client Account.

 

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### 38\. Green ID: Australian Rules Guide Checklist

 

ANNEX A:  ABOUT THE DUN & BRADSTREET CREDIT FILE If the Dun & Bradstreet (D&B) Credit File Header database is used as a data source, the deployment is subject to a number of special conditions, including, but not limited to:

 

Obtaining express and informed consent from the individual prior to the Reporting Entity (you, the Dun & Bradstreet greenID customer) making the verification request to Dun & Bradstreet.  An example of express consent could include the individual being required to ‘check’ a box indicating that they were given and have read information about the verification process and the consequences of giving their consent. 

 

The Australian Transaction Reports and Analysis Centre (AUSTRAC) has taken the view that a Reporting Entity cannot rely simply on ‘implied’ or ‘passive’ consent where an individual must ‘uncheck’ a box to opt out. (Further details on the matter of consent are contained in S.35A(2) of the AML/CTF Act 2006 and AUSTRAC Guidance Note 11/02). 

 

See Figure 5, on page 34, for an example of consent wording.

 

Notifying the individual of a failure to verify their identity information in a written notice.  A written notice may be via e-mail and must include contact details for Dun & Bradstreet so that the individual can make their own inquiries regarding their personal information (if any) at Dun & Bradstreet, if they desire. (Further details on written notification can be found in S.35C(2) of the AML/CTF Act 2006 and similarly in AUSTRAC Guidance Note 11/02). 

 

Offering the individual an alternative means of verifying their identity so that the individual is not disadvantaged in their attempt to obtain designated services. (For more details, see S.35A(2) (c) and S.35C(2)(c)) of the AML/CTF Act 2006 and AUSTRAC Guidance Note 11/02).

 

Dun & Bradstreet is prohibited from providing more than an overall response to a verification request and is unable to provide data element or data field level responses.

 

AUSTRAC takes the view that a complete match may be reported as a “Complete Match” or using a score – “100% Match”.  A part match could be reported back as a “Partial Match” or a “XX% Match” depending on the extent of the match, down to a “No Match” result.

 

Only Australian residents are permitted on RobWaterhouse.com

 

Figure 5 below, is an example of consent wording that obtains “express and informed consent” from the individual prior to making the verification request from Dun & Bradstreet. 

 

Figure 5. Example consent wording for use of D&B Credit File

 

By accepting these terms and conditions you give consent for \[\[Reporting Entity\]\] to disclose your name, residential address and date of birth to a credit reporting agency and ask the credit reporting agency to provide an assessment of whether the personal information so provided matches (in whole or in part) personal information contained in a credit information file in the possession or control of the credit reporting agency to assist in verifying your identity for the purposes of the Anti-Money Laundering and Counter-Terrorism Act 2006. The credit reporting agency may prepare and provide \[\[Reporting Entity\]\] with such an assessment and may use your personal information including the names, residential addresses and dates of birth contained in credit information files of you and other individuals for the purposes of preparing such an assessment. If you disagree with having your identity verified by a credit reporting agency, please select another data source or contact \[\[Reporting Entity\]\] so that we can discuss other options with you.

 

Figure 6, below, is an example of failure notification wording.  We will use this wording by default, if we send an email on your behalf.

 

Figure 6. Example wording on a D&B Credit File failure notification

 

Dear \[\[first name\]\], You recently opted to verify yourself against the Credit Bureau for \[\[customer\]\]. Your details didn’t match the records held on file by the Dun & Bradstreet Credit Reporting Agency. Don’t worry, this process doesn’t leave any mark or in any way alter your credit history. We’re obligated by legislation to tell you that your details didn’t match. However, If you’ve already completed your ID verification, you don’t need to do anything further. If you’ve not yet completed your ID verification, you may like to try another self-verification option or contact us to discuss other options. If you want to check the details held by Dun & Bradstreet, you can order a copy of your Dun & Bradstreet credit report online at https://www.checkyourcredit.com.au/Personal or by calling Dun & Bradstreet on 1300 734 806 during business hours. Kind regards, \[\[customer\]\]

 

Address: Suite 1, 185 Gloucester Street, The Rocks NSW 2000

 

Phone: +61 2 9936 2000

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